void Start()
    {
        RaycastHit hitData;

        traceFX.SetPosition(0, transform.position);

        if (Physics.Linecast(transform.position, transform.position + transform.forward * 10000, out hitData, hitMask))
        {
            Instantiate(impactFX, hitData.point, Quaternion.LookRotation(hitData.normal));

            traceFX.SetPosition(1, hitData.point);

            DamageModule dmgmodule = hitData.transform.root.GetComponent <DamageModule> ();

            if (dmgmodule != null)
            {
                dmgmodule.TakeDamage("Generic", damage);
            }
        }
        else
        {
            traceFX.SetPosition(1, transform.position + transform.forward * 10000);
        }

        currentTraceWidth = defaultTraceWidth;
    }
    void OnTriggerEnter(Collider col)
    {
        DamageModule dmgmodule = col.transform.root.GetComponent <DamageModule>();

        if (dmgmodule != null)
        {
            dmgmodule.TakeDamage("Generic", damage);
        }
    }
Esempio n. 3
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 void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.tag == "Enemy" && rb.velocity.magnitude > 4)
     {
         DamageModule dmod = collision.transform.root.GetComponent <DamageModule> ();
         Debug.Log(dmod);
         dmod.TakeDamage("Generic", massDamage);
         Debug.Log(dmod.currentHealth());
     }
 }