private void OnDamageModify(EntityUid uid, InventoryComponent component, DamageModifyEvent args) { foreach (var equipped in component.GetAllHeldItems()) { RaiseLocalEvent(equipped.Uid, args, false); } }
private void OnDamageModify(EntityUid uid, InventoryComponent component, DamageModifyEvent args) { RelayInventoryEvent(component, args); }
private void OnDamageModify(EntityUid uid, ArmorComponent component, DamageModifyEvent args) { args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, component.Modifiers); }
private void OnUserDamageModified(EntityUid uid, BlockingUserComponent component, DamageModifyEvent args) { if (TryComp <BlockingComponent>(component.BlockingItem, out var blockingComponent)) { if (_proto.TryIndex(blockingComponent.PassiveBlockDamageModifer, out DamageModifierSetPrototype? passiveblockModifier) && !blockingComponent.IsBlocking) { args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, passiveblockModifier); } if (_proto.TryIndex(blockingComponent.ActiveBlockDamageModifier, out DamageModifierSetPrototype? activeBlockModifier) && blockingComponent.IsBlocking) { args.Damage = DamageSpecifier.ApplyModifierSet(args.Damage, activeBlockModifier); SoundSystem.Play(blockingComponent.BlockSound.GetSound(), Filter.Pvs(component.Owner, entityManager: EntityManager), component.Owner, AudioHelpers.WithVariation(0.2f)); } } }