public static DamageModel setDamage(this DamageModel dm, float damage, bool infiniteMax = true) { dm.damage = damage; dm.maxDamage = infiniteMax ? 999999 : damage; dm.CapDamage(infiniteMax ? 999999 : damage); return(dm); }
public static DamageModel setDamage(this DamageModel dm, float damage, bool infiniteMax = true) { dm.damage = damage; dm.maxDamage = infiniteMax ? 999999 : damage; dm.CapDamage(infiniteMax ? 999999 : damage); return(dm); }