public override bool ApplyBuff(Creature offender, DamageDesc.BuffType type, float time, DamageDesc damageDesc) { if (false == base.ApplyBuff(offender, type, time, damageDesc)) return false; switch(type) { case DamageDesc.BuffType.LevelUp: DamageText(type.ToString(), Vector3.one, Color.cyan, DamageNumberSprite.MovementType.RisingUp); break; case DamageDesc.BuffType.Macho: DamageText(RefData.Instance.RefTexts(MultiLang.ID.MachoSkill), Vector3.one, Color.cyan, DamageNumberSprite.MovementType.RisingUp); break; } return true; }