public virtual void TakeDamage(DamageData data, Vector3 forward, Fighter owner) { if (invincible) { return; } currHealth -= data.GetDamage(); // Lose health from damage if (animator) { animator.SetBool("hurt", true); } hitstunning = true; if (data.GetDamage() > 0) { onHurt.Invoke(); } //forward.y = 1f; // For knockback // Death if (currHealth <= 0) { currHealth = 0; if (rb) { rb.velocity = Vector3.zero; // Cancel velocity } if (!dead) { Die(); } return; } if (data.GetDamage() > 0) { rb.velocity = Vector3.zero; // Cancel velocity Knockback(data, forward); } }