public override void Fire(Skill skill) { TimeCondition singCond = new TimeCondition(skill.Attribute.m_DelayTime); TaskSystem.Task singTask = new TaskSystem.Task("吟唱任务", singCond); tm.AddTask(singTask); //伤害计算 DamageCondtion dmgCond = new DamageCondtion(skill, delegate(int result) { HandleCast(skill, result); }, EventsType.Skill_DamageEnd, obj_Id); TaskSystem.Task dmgTask = new TaskSystem.Task("伤害检查" + attribute.Name, dmgCond); tm.AddTask(dmgTask); //启动任务队列 tm.Start("技能伤害计算流程" + attribute.Name, delegate() { Debug.Log("Hp:" + obj_entity.Hp); skill.End(); }); }
public void Fire02(SkillSystem.Skill skill) { //to-do吟唱 吟唱时间可以根据表格来 //伤害计算 DamageCondtion dmgCond = new DamageCondtion(skill, delegate(int result) { HandleCast(skill, result); }, EventsType.Skill_DamageEnd, skill.Caster.m_Id); TaskSystem.Task dmgTask = new TaskSystem.Task("伤害检查", dmgCond); TaskManager.Instance().AddTask(dmgTask); //启动任务队列 TaskManager.Instance().Start(">>>技能伤害计算流程"); }
public void Fire(Skill skill) { //to-do吟唱 吟唱时间可以根据表格来 TimeCondition singCond = new TimeCondition(skill.Attribute.m_DelayTime); TaskSystem.Task singTask = new TaskSystem.Task("吟唱任务", singCond); TaskManager.Instance().AddTask(singTask); //伤害计算 DamageCondtion dmgCond = new DamageCondtion(skill, delegate(int result) { HandleCast(skill, result); }, EventsType.Skill_DamageEnd, skill.Caster.m_Id); TaskSystem.Task dmgTask = new TaskSystem.Task("伤害检查", dmgCond); TaskManager.Instance().AddTask(dmgTask); //启动任务队列 TaskManager.Instance().Start(">>>技能伤害计算流程"); }
private void OnCollision() { //Destroy(gameObject); WsTaskManager tm = new TaskSystem.WsTaskManager(); //打击效果 Task hitTask = new Task("击中效果", new HitCondition(m_Skill, 1)); tm.AddTask(hitTask); DamageCondtion dmgCond = new DamageCondtion(m_Skill, delegate(int result) { HandleCast(m_Skill, result); }, EventsType.Skill_DamageEnd, m_Skill.Caster.m_Id); Task dmgTask = new Task("伤害检查", dmgCond); tm.AddTask(dmgTask); //启动任务队列 tm.Start(">>>技能施法流程", delegate() { m_Skill.End(); }); }