void InitData() { //Creating the instances of behaviour data scriptable objects _damageBehaviourData = (DamageBehaviourData)ScriptableObject.CreateInstance(typeof(DamageBehaviourData)); _poisonBehaviourData = (PoisonBehaviourData)ScriptableObject.CreateInstance(typeof(PoisonBehaviourData)); }
protected DamageBehaviour(DamageBehaviourData data, List <Validator> validators) : base(data, validators) { this.data = data; }