private bool CheckDamage(Collider target, AttackPoint point) { DamageAble victim = target.GetComponent <DamageAble>(); if (victim == null) { return(false); } if (victim.gameObject == wielder) { return(true); } DamageAble.DamageData data = new DamageAble.DamageData { damageAmount = damage, damager = this, damageOwner = wielder, direction = direction, damageSource = wielder.transform.position }; victim.ApplyDamage(data); if (hit_effect != null) { hit_effect.transform.position = point.attackRoot.position; hit_effect.time = 0; hit_effect.Play(); } return(true); }
private void Start() { healthScript = GetComponent <DamageAble>(); if (isServer) { TimerController timer = GameObject.FindGameObjectWithTag("Timer").GetComponent <TimerController>(); timer.onTimerTick.AddListener(onTimerTick); timer.onTimerStart.AddListener(onTimerStart); } }
void GiveDMG() { Debug.Log("Give! DMG"); DamageAble dmg = gameObject.GetComponent <DamageAble>(); StatFactory sf = gameObject.GetComponent <StatFactory>(); dmg.m_Stats = sf.Get(); m_Char.m_damage = dmg; m_Char.m_Events.MissingDamageComponent = false; }
public void onCollide(GameObject collidedObject) { if (GetHealth() != null && collidedObject.GetComponent <DamageAble>() != null) { DamageAble damageAble = collidedObject.GetComponent <DamageAble>(); GetHealth().ReduceHealth(damageAble.GetDamage()); if (GetHealth().IsDie()) { Die(collidedObject); } } }
public void onCollide(GameObject collidedObj) { if (collidedObj.GetComponent <DamageAble>()) { DamageAble damage = collidedObj.GetComponent <DamageAble>(); GetPlayerHealth().ReduceHealth(damage.GetDamage()); if (GetPlayerHealth().IsDie()) { PlayerDie(); } } }
public void UpdateHP() { DamageAble d = PlayerController.instance.GetComponent <DamageAble>(); Debug.Log("is this runnning"); int max = d.maxHP; int current = d.currentHP; Debug.Log(current); float percent = (float)current / (float)max; StartCoroutine(ChangeHPBar(percent)); }
private void Start() { cc = GetComponent <CharacterController>(); anim = GetComponentInChildren <Animator>(); cameraTransform = Camera.main.transform; weapon = GetComponentInChildren <MeleeWeapon>(); weapon.wielder = gameObject; damageAble = GetComponentInChildren <DamageAble>(); damageAble.messageReceivers.Add(this); BlockingLayer = anim.GetLayerIndex("Blocking"); }
private void OnTriggerEnter2D(Collider2D collision) { DamageAble _damage = collision.gameObject.GetComponent <DamageAble>(); if (_damage) { if (!_damage.GetPV.IsMine) { _damage.GetPV.RPC(_damage.DamageName, RpcTarget.AllBuffered, (int)fireBallDamage); if (PV != null) { PhotonNetwork.Destroy(PV); } } } }
public void onCollide(GameObject colidedObj) { if (colidedObj.GetComponent <DamageAble>()) { DamageAble damage = colidedObj.GetComponent <DamageAble>(); if (_health != null) { _health.ReduceHealth(damage.GetDamage()); ChangeAlpha(); if (_health.IsDie()) { DestroySchild(); } } } }
public void Init(GameObject owner, GameObject img, int GID = 0, Skill_Mode SM = null, DamageAble DA = null, DisplayAttackLog log = null) { gameObject = owner; m_CharImage = img; m_Destination = gameObject.transform.position; previousPos = gameObject.transform.position; GroupId = GID; m_Mode = SM; if (m_Mode != null) { m_Mode.Init(this); } if (DA != null) { m_damage = DA; } else { m_damage = gameObject.GetComponent <DamageAble>(); } if (m_damage) { m_damage.Init(m_Stats); } if (log != null) { m_attLog = log; } else { m_attLog = gameObject.GetComponent <DisplayAttackLog>(); } }
//---- Needs to be replaced to antoher place ---- // private void Start() { //initialize card deck cardDeck = GetComponentInChildren <PlayerCardDeckBehaviour>(); damageAble = GetComponent <DamageAble>();; PV = GetComponent <PhotonView>(); spriteRenderer = GetComponent <SpriteRenderer>(); playerMana = playerBeginMana; manaUI.InitSlider(playerMaxMana, playerMana); hpUI.InitSlider(damageAble.StartHealth, damageAble.StartHealth); if (!DebugMode) { spriteRenderer.enabled = false; } if (cardDeck) { cardDeck.GiveCardSet(this); } }
void Awake() { ParentShip = GetComponentInParent <Ship>(); DamageAble = GetComponent <DamageAble>(); }
void Start() { DamageAble = GetComponent <DamageAble>(); DamageAble.OnDamageTaken.AddListener(damageTaken); }
private void Awake() { healthScript = GetComponent <DamageAble>(); }