protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("CreateCharNameSelect: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Text edit box
            textBox.Position = new Vector2(80, 5);
            textBox.Size     = new Vector2(214, 7);
            NativePanel.Components.Add(textBox);

            // Random name button
            randomNameButton                   = DaggerfallUI.AddButton(new Rect(279, 3, 36, 10), NativePanel);
            randomNameButton.Label.Text        = "Random";
            randomNameButton.Label.ShadowColor = Color.black;
            randomNameButton.BackgroundColor   = new Color(0.5f, 0.5f, 0.5f, 0.75f);
            randomNameButton.OnMouseClick     += RandomNameButton_OnMouseClick;

            // OK button
            okButton = DaggerfallUI.AddButton(new Rect(263, 172, 39, 22), NativePanel);
            okButton.OnMouseClick += OkButton_OnMouseClick;
        }
        protected override void Setup()
        {
            base.Setup();

            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("CreateCharChooseClassGen: Could not load native texture.");
            }

            // Create panel for window
            classGenChoosePanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName);
            classGenChoosePanel.HorizontalAlignment     = HorizontalAlignment.Center;
            classGenChoosePanel.VerticalAlignment       = VerticalAlignment.Middle;
            classGenChoosePanel.BackgroundTexture       = nativeTexture;
            classGenChoosePanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill;
            NativePanel.Components.Add(classGenChoosePanel);

            // Create buttons
            chooseClass = DaggerfallUI.AddButton(chooseClassRect, classGenChoosePanel);
            chooseClass.OnMouseClick    += ChooseClass_OnMouseClick;
            chooseGenerate               = DaggerfallUI.AddButton(chooseQuestionsRect, classGenChoosePanel);
            chooseGenerate.OnMouseClick += ChooseGenerate_OnMouseClick;
        }
Esempio n. 3
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 void LoadAssets()
 {
     compassTexture    = DaggerfallUI.GetTextureFromImg(compassFilename);
     compassSize       = TextureReplacement.GetSize(compassTexture, compassFilename, true);
     compassBoxTexture = DaggerfallUI.GetTextureFromImg(compassBoxFilename);
     compassBoxSize    = TextureReplacement.GetSize(compassBoxTexture, compassBoxFilename, true);
 }
        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("CreateCharRaceSelect: Could not load native texture.");
            }

            // Load picker colours
            racePickerBitmap = DaggerfallUI.GetImgBitmap(racePickerImgName);

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Add "Please select your home province..." prompt
            promptLabel = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(0, 16), TextManager.Instance.GetLocalizedText("pleaseSelectYourHomeProvince"), NativePanel);
            promptLabel.HorizontalAlignment = HorizontalAlignment.Center;
            promptLabel.TextColor           = DaggerfallUI.DaggerfallDefaultTextColor;
            promptLabel.ShadowColor         = DaggerfallUI.DaggerfallDefaultShadowColor;
            promptLabel.ShadowPosition      = DaggerfallUI.DaggerfallDefaultShadowPos;

            // Handle clicks
            NativePanel.OnMouseClick += ClickHandler;
        }
Esempio n. 5
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        protected override void Setup()
        {
            dfUnity = DaggerfallUnity.Instance;

            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallBookReaderWindow: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Load default pixel font
            ChangeFont(4);

            // Add buttons
            Button nextPageButton = DaggerfallUI.AddButton(new Rect(208, 188, 14, 8), NativePanel);

            nextPageButton.OnMouseClick += NextPageButton_OnMouseClick;

            Button previousPageButton = DaggerfallUI.AddButton(new Rect(181, 188, 14, 48), NativePanel);

            previousPageButton.OnMouseClick += PreviousPageButton_OnMouseClick;

            Button exitButton = DaggerfallUI.AddButton(new Rect(277, 187, 32, 10), NativePanel);

            exitButton.OnMouseClick += ExitButton_OnMouseClick;

            LayoutPage();
            DaggerfallUI.Instance.PlayOneShot(SoundClips.OpenBook);
        }
Esempio n. 6
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        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallStartWindow: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Setup buttons
            loadGameButton = DaggerfallUI.AddButton(new Vector2(72, 45), new Vector2(147, 15), DaggerfallUIMessages.dfuiOpenLoadSavedGameWindow, NativePanel);
            loadGameButton.OnMouseClick    += LoadGameButton_OnMouseClick;
            loadGameButton.Hotkey           = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.MainMenuLoad);
            loadGameButton.OnKeyboardEvent += LoadGameButton_OnKeyboardEvent;

            newGameButton = DaggerfallUI.AddButton(new Vector2(72, 99), new Vector2(147, 15), DaggerfallUIMessages.dfuiStartNewGame, NativePanel);
            newGameButton.OnMouseClick    += NewGameButton_OnMouseClick;
            newGameButton.Hotkey           = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.MainMenuStart);
            newGameButton.OnKeyboardEvent += NewGameButton_OnKeyboardEvent;

            exitButton = DaggerfallUI.AddButton(new Vector2(125, 145), new Vector2(41, 15), DaggerfallUIMessages.dfuiExitGame, NativePanel);
            exitButton.OnMouseClick    += ExitButton_OnMouseClick;
            exitButton.Hotkey           = DaggerfallShortcut.GetBinding(DaggerfallShortcut.Buttons.MainMenuExit);
            exitButton.OnKeyboardEvent += ExitButton_OnKeyboardEvent;
        }
Esempio n. 7
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        protected override void Setup()
        {
            if (IsSetup)
            {
                return;
            }

            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("CreateCharAddBonusSkillsWindow: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Add skills rollout
            skillsRollout          = new SkillsRollout();
            skillsRollout.Position = new Vector2(0, 0);
            NativePanel.Components.Add(skillsRollout);

            // Add "OK" button
            Button okButton = DaggerfallUI.AddButton(new Rect(263, 172, 39, 22), NativePanel);

            okButton.OnMouseClick += OkButton_OnMouseClick;

            IsSetup = true;
        }
        protected override void Setup()
        {
            dfUnity = DaggerfallUnity.Instance;

            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallBookReaderWindow: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Load default pixel font
            ChangeFont(4);

            // Add buttons
            DaggerfallUI.AddButton(new Vector2(181, 188), new Vector2(14, 8), DaggerfallUIMessages.dfuiBookReaderPreviousPage, NativePanel);
            DaggerfallUI.AddButton(new Vector2(208, 188), new Vector2(14, 8), DaggerfallUIMessages.dfuiBookReaderNextPage, NativePanel);
            //CreateButton(new Vector2(277, 187), new Vector2(32, 10), WindowMessages.wmCloseWindow);

            // Test book
            dfUnity.TextProvider.OpenBook("BOK00043.TXT");      // The Real Barenziah
            //dfUnity.TextProvider.OpenBook("BOK00101.TXT");      // Kind Edward, Part 2
            //dfUnity.TextProvider.OpenBook("BOK00008.TXT");      // The Pig Children
            LayoutPage();
        }
Esempio n. 9
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        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallCourtWindow: Could not load native texture.");
            }

            // Native court panel
            courtPanel.HorizontalAlignment = HorizontalAlignment.Center;
            courtPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName);
            courtPanel.BackgroundTexture = nativeTexture;
            NativePanel.Components.Add(courtPanel);

            // Cancel any camera recoil
            RaiseOnCourtScreenEvent();

            // Add days until freedom label
            daysUntilFreedomLabel                     = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont, new Vector2(156, 165), string.Empty, NativePanel);
            daysUntilFreedomLabel.TextColor           = DaggerfallUI.DaggerfallPrisonDaysUntilFreedomColor;
            daysUntilFreedomLabel.ShadowColor         = DaggerfallUI.DaggerfallPrisonDaysUntilFreedomShadowColor;
            daysUntilFreedomLabel.HorizontalAlignment = HorizontalAlignment.Center;

            playerEntity = GameManager.Instance.PlayerEntity;
            AllowCancel  = false;
        }
        protected override void Setup()
        {
            base.Setup();

            Texture2D texture = DaggerfallUI.GetTextureFromImg(nativeImgName);

            if (texture == null)
            {
                Debug.LogError("failed to load texture: " + nativeImgName);
                CloseWindow();
            }


            mainPanel = DaggerfallUI.AddPanel(NativePanel, AutoSizeModes.None);
            mainPanel.BackgroundTexture = texture;
            mainPanel.Size = new Vector2(320, 200);
            mainPanel.HorizontalAlignment = HorizontalAlignment.Center;
            mainPanel.VerticalAlignment   = VerticalAlignment.Middle;

            dialogButton               = new Button();
            dialogButton.Position      = new Vector2(32, 187);
            dialogButton.Size          = new Vector2(68, 10);
            dialogButton.OnMouseClick += dialogButton_OnMouseClick;
            dialogButton.Name          = "dialog_button";
            mainPanel.Components.Add(dialogButton);

            upArrowButton               = new Button();
            upArrowButton.Position      = new Vector2(181, 188);
            upArrowButton.Size          = new Vector2(13, 7);
            upArrowButton.OnMouseClick += upArrowButton_OnMouseClick;
            upArrowButton.Name          = "uparrow_button";
            mainPanel.Components.Add(upArrowButton);

            downArrowButton               = new Button();
            downArrowButton.Position      = new Vector2(209, 188);
            downArrowButton.Size          = new Vector2(13, 7);
            downArrowButton.OnMouseClick += downArrowButton_OnMouseClick;
            downArrowButton.Name          = "downarrow_button";
            mainPanel.Components.Add(downArrowButton);

            exitButton               = new Button();
            exitButton.Position      = new Vector2(278, 187);
            exitButton.Size          = new Vector2(30, 9);
            exitButton.OnMouseClick += exitButton_OnMouseClick;
            exitButton.Name          = "exit_button";
            mainPanel.Components.Add(exitButton);

            questLogLabel          = new MultiFormatTextLabel();
            questLogLabel.Position = new Vector2(30, 32);
            questLogLabel.Size     = new Vector2(238, 138);
            mainPanel.Components.Add(questLogLabel);

            questMessages = QuestMachine.Instance.GetAllQuestLogMessages();
            SetText();

#if LAYOUT
            SetBackgroundColors();
#endif
        }
Esempio n. 11
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 void LoadTextures()
 {
     // Load base texture
     baseTexture = DaggerfallUI.GetTextureFromImg(baseTextureName);
     if (!baseTexture)
     {
         throw new Exception(string.Format("DaggerfallInventoryWindow: Could not load {0}.", baseTextureName));
     }
 }
        //returns icon texture for corresponding index
        Texture2D GetSpellIcon(int iconIndex)
        {
            var x           = iconIndex % 10;
            var y           = iconIndex / 10;
            var rect        = new Rect(x * 16, y * 16, 16, 16);
            var iconTexture = DaggerfallUI.GetTextureFromImg(System.IO.Path.Combine(DaggerfallUnity.Arena2Path, ICONIMAGENAME), rect, TextureFormat.ARGB32);

            return(iconTexture);
        }
        //returns icon texture for corresponding index
        Texture2D GetElementTypeIcon(int iconIndex)
        {
            var x           = 24;
            var y           = iconIndex * 16;
            var rect        = new Rect(x, y, 16, 16);
            var iconTexture = DaggerfallUI.GetTextureFromImg(System.IO.Path.Combine(DaggerfallUnity.Arena2Path, RANGEICONSIMAGENAME), rect, TextureFormat.ARGB32);

            return(iconTexture);
        }
Esempio n. 14
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        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallOptionsWindow: Could not load native texture.");
            }

            // Always dim background
            ParentPanel.BackgroundColor = ScreenDimColor;

            // Native options panel
            optionsPanel.HorizontalAlignment = HorizontalAlignment.Center;
            optionsPanel.Position            = new Vector2(0, 40);
            optionsPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName);
            optionsPanel.BackgroundTexture = nativeTexture;
            NativePanel.Components.Add(optionsPanel);

            // Exit game
            Button exitButton = DaggerfallUI.AddButton(new Rect(101, 4, 45, 16), optionsPanel);

            exitButton.OnMouseClick += ExitButton_OnMouseClick;

            // Continue
            Button continueButton = DaggerfallUI.AddButton(new Rect(76, 60, 70, 17), optionsPanel);

            continueButton.OnMouseClick += ContinueButton_OnMouseClick;

            // Save game
            Button saveButton = DaggerfallUI.AddButton(new Rect(4, 4, 45, 16), optionsPanel);

            //saveButton.BackgroundColor = DaggerfallUI.DaggerfallUnityNotImplementedColor;
            saveButton.OnMouseClick += SaveButton_OnMouseClick;

            // Load game
            Button loadButton = DaggerfallUI.AddButton(new Rect(52, 4, 46, 16), optionsPanel);

            //loadButton.BackgroundColor = DaggerfallUI.DaggerfallUnityNotImplementedColor;
            loadButton.OnMouseClick += LoadButton_OnMouseClick;

            // Controls
            Button controlsButton = DaggerfallUI.AddButton(new Rect(5, 60, 70, 17), optionsPanel);

            controlsButton.OnMouseClick += ControlsButton_OnMouseClick;

            // Full screen
            Button fullScreenButton = DaggerfallUI.AddButton(new Rect(5, 47, 70, 8), optionsPanel);

            fullScreenButton.BackgroundColor = new Color(1, 0, 0, 0.5f);

            // Head bobbing
            Button headBobbingButton = DaggerfallUI.AddButton(new Rect(76, 47, 70, 8), optionsPanel);

            headBobbingButton.BackgroundColor = new Color(1, 0, 0, 0.5f);
        }
Esempio n. 15
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        protected override void Setup()
        {
            if (IsSetup)
            {
                return;
            }

            base.Setup();

            // Load native texture
            nativeTexture        = DaggerfallUI.GetTextureFromImg(nativeImgName);
            nativeOverlayTexture = DaggerfallUI.GetTextureFromImg(nativeImgOverlayName);
            if (!nativeTexture || !nativeOverlayTexture)
            {
                throw new Exception("CreateCharSpecialAdvantage: Could not load native texture.");
            }

            // Create panel for window
            advantagePanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName);
            advantagePanel.HorizontalAlignment     = HorizontalAlignment.Left;
            advantagePanel.VerticalAlignment       = VerticalAlignment.Top;
            advantagePanel.BackgroundTexture       = nativeTexture;
            advantagePanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill;
            NativePanel.Components.Add(advantagePanel);

            // Setup UI components
            font = DaggerfallUI.SmallFont;
            Panel buttonPanel = NativePanel;

            if (!isDisadvantages)  // Adding this overlay makes it appear as Special Advantages instead of Disadvantages
            {
                overlayPanel.Size = TextureReplacement.GetSize(nativeOverlayTexture, nativeImgOverlayName);
                overlayPanel.HorizontalAlignment     = HorizontalAlignment.Left;
                overlayPanel.VerticalAlignment       = VerticalAlignment.Top;
                overlayPanel.BackgroundTexture       = nativeOverlayTexture;
                overlayPanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill;
                advantagePanel.Components.Add(overlayPanel);
                buttonPanel = overlayPanel;
            }
            addAdvantageButton = DaggerfallUI.AddButton(addAdvantageButtonRect, buttonPanel);
            addAdvantageButton.OnMouseClick += AddAdvantageButton_OnMouseClick;
            addAdvantageButton.ClickSound    = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick);
            exitButton = DaggerfallUI.AddButton(exitButtonRect, NativePanel);
            exitButton.OnMouseClick += ExitButton_OnMouseClick;
            exitButton.ClickSound    = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick);
            for (int i = 0; i < maxLabels; i++)
            {
                advantageLabels[i] = DaggerfallUI.AddTextLabel(font, new Vector2(8, 35 + i * labelSpacing), string.Empty, NativePanel);
                advantageLabels[i].OnMouseClick += AdvantageLabel_OnMouseClick;
                advantageLabels[i].Tag           = -1;
            }
            UpdateLabels();
            InitializeAdjustmentDict();

            IsSetup = true;
        }
Esempio n. 16
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        void LoadAssets()
        {
            compassTexture    = DaggerfallUI.GetTextureFromImg(compassFilename);
            compassSize       = TextureReplacement.GetSize(compassTexture, compassFilename, true);
            compassBoxTexture = DaggerfallUI.GetTextureFromImg(compassBoxFilename);
            compassBoxSize    = TextureReplacement.GetSize(compassBoxTexture, compassBoxFilename, true);

            defaultTrackingIcon            = Resources.Load <Texture2D>(trackingIconFilename);
            defaultTrackingIcon.filterMode = (FilterMode)DaggerfallUnity.Settings.GUIFilterMode;
        }
Esempio n. 17
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        // Initial button setup
        void SetupButtons()
        {
            // Exit button
            exitButton = DaggerfallUI.AddButton(new Rect(278, 175, 39, 22), NativePanel);
            exitButton.OnMouseClick += ExitButtonClickHandler;

            // Find button
            Texture2D findButtonTexture = DaggerfallUI.GetTextureFromImg(findAtButtonImgName, new Rect(0, 0, 45, 11));

            findButton = DaggerfallUI.AddButton(new Rect(3, 175, findButtonTexture.width, findButtonTexture.height), NativePanel);
            findButton.BackgroundTexture = findButtonTexture;
            findButton.Enabled           = false;
            findButton.OnMouseClick     += FindlocationButtonClickHandler;

            // I'm At button
            Texture2D atButtonTexture = DaggerfallUI.GetTextureFromImg(findAtButtonImgName, new Rect(0, 11, 45, 11));

            atButton = DaggerfallUI.AddButton(new Rect(3, 186, findButtonTexture.width, findButtonTexture.height), NativePanel);
            atButton.BackgroundTexture = atButtonTexture;
            atButton.OnMouseClick     += AtButtonClickHandler;

            // Dungeons filter button
            dungeonsFilterButton.Position = new Vector2(50, 175);
            dungeonsFilterButton.Size     = new Vector2(dungeonsFilterButtonSrcRect.width, dungeonsFilterButtonSrcRect.height);
            NativePanel.Components.Add(dungeonsFilterButton);

            // Temples filter button
            templesFilterButton.Position = new Vector2(50, 186);
            templesFilterButton.Size     = new Vector2(templesFilterButtonSrcRect.width, templesFilterButtonSrcRect.height);
            NativePanel.Components.Add(templesFilterButton);

            // Homes filter button
            homesFilterButton.Position = new Vector2(149, 175);
            homesFilterButton.Size     = new Vector2(homesFilterButtonSrcRect.width, homesFilterButtonSrcRect.height);
            NativePanel.Components.Add(homesFilterButton);

            // Towns filter button
            townsFilterButton.Position = new Vector2(149, 186);
            townsFilterButton.Size     = new Vector2(townsFilterButtonSrcRect.width, townsFilterButtonSrcRect.height);
            NativePanel.Components.Add(townsFilterButton);

            // Horizontal arrow button
            horizontalArrowButton.Position = new Vector2(231, 176);
            horizontalArrowButton.Size     = new Vector2(leftArrowTexture.width, leftArrowTexture.height);
            horizontalArrowButton.Enabled  = false;
            NativePanel.Components.Add(horizontalArrowButton);
            horizontalArrowButton.OnMouseClick += HorizontalArrowButtonClickHander;

            // Vertical arrow button
            verticalArrowButton.Position = new Vector2(254, 176);
            verticalArrowButton.Size     = new Vector2(upArrowTexture.width, upArrowTexture.height);
            verticalArrowButton.Enabled  = false;
            NativePanel.Components.Add(verticalArrowButton);
            verticalArrowButton.OnMouseClick += VerticalArrowButtonClickHander;
        }
 void LoadTextures()
 {
     if (!buyMode)
     {
         baseTexture = DaggerfallUI.GetTextureFromImg(spellBookTextureFilename);
     }
     else
     {
         baseTexture = DaggerfallUI.GetTextureFromImg(spellBookBuyModeTextureFilename);
     }
 }
        //returns icon texture for corresponding index
        //this is not working properly for some reason - the y pos. isn't being respected
        Texture2D GetSpellRangeIcon(int iconIndex)
        {
            var x = 0;
            var y = iconIndex * 16;

            var rect        = new Rect(x, y, 24, 16);
            var iconTexture = DaggerfallUI.GetTextureFromImg(System.IO.Path.Combine(DaggerfallUnity.Arena2Path, RANGEICONSIMAGENAME), rect, TextureFormat.ARGB32);

            Debug.Log(string.Format("tw: {0} th: {1} x: {2} y: {3}", iconTexture.width, iconTexture.height, rect.x, rect.y));
            return(iconTexture);
        }
            void LoadClassicSpellTargetAndElementIcons()
            {
                // Clear existing collections
                spellTargetIcons.Clear();
                spellElementIcons.Clear();

                // Get source atlas
                Texture2D spellTargetAndElementIconAtlas = DaggerfallUI.GetTextureFromImg(spellTargetAndElementIconsFile, TextureFormat.ARGB32, false);

                if (spellTargetAndElementIconAtlas == null)
                {
                    Debug.LogWarning("SpellIconCollection: Could not load spell target and element icons atlas texture.  Arena2 path might not be set yet.");
                    return;
                }

                // Derive dimension of each icon from atlas width
                const int columnCount      = 5;
                int       height           = spellTargetAndElementIconAtlas.height / columnCount;
                int       elementIconWidth = height;
                int       targetIconWidth  = height * 3 / 2;

                // Checks texture imported from mods
                if (spellTargetAndElementIconAtlas.format == TextureFormat.DXT5 && height % 4 != 0 && targetIconWidth % 4 != 0)
                {
                    Debug.LogErrorFormat("{0} is compressed with a block-based format but icons are not multiple of 4.", spellIconsFile);
                    return;
                }

                // Read target icons to their own atlas
                Rect targetIconRect = new Rect(0, 0, targetIconWidth, height);

                for (int i = 0; i < spellTargetIconsCount; i++)
                {
                    Texture2D iconTexture = ImageReader.GetSubTexture(spellTargetAndElementIconAtlas, targetIconRect);
                    spellTargetIcons.Add(iconTexture);
                    targetIconRect.y = targetIconRect.y + height;
                }

                // Read element icons to their own atlas
                Rect elementIconRect = new Rect(targetIconWidth, 0, elementIconWidth, height);

                for (int i = 0; i < spellElementIconsCount; i++)
                {
                    Texture2D iconTexture = ImageReader.GetSubTexture(spellTargetAndElementIconAtlas, elementIconRect);
                    spellElementIcons.Add(iconTexture);
                    elementIconRect.y = elementIconRect.y + height;
                }

                // Log success
                Debug.LogFormat("Loaded {0} spell target icons and {1} element icons.", spellTargetIcons.Count, spellElementIcons.Count);
            }
Esempio n. 21
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        protected override void Setup()
        {
            if (IsSetup)
            {
                return;
            }

            base.Setup();

            prevWindow = (CreateCharCustomClass)this.PreviousWindow;

            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("CreateCharSpecialAdvantage: Could not load native texture.");
            }

            // Create panel for window
            repPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName);
            repPanel.HorizontalAlignment     = HorizontalAlignment.Center;
            repPanel.VerticalAlignment       = VerticalAlignment.Middle;
            repPanel.BackgroundTexture       = nativeTexture;
            repPanel.BackgroundTextureLayout = BackgroundLayout.StretchToFill;
            repPanel.OnMouseClick           += RepPanel_OnMouseClick;
            NativePanel.Components.Add(repPanel);

            // Setup UI components
            font       = DaggerfallUI.DefaultFont;
            exitButton = DaggerfallUI.AddButton(exitButtonRect, repPanel);
            exitButton.OnMouseClick += ExitButton_OnMouseClick;
            exitButton.ClickSound    = DaggerfallUI.Instance.GetAudioClip(SoundClips.ButtonClick);

            // Setup adjustable bars
            SetupRepBars(merchantsGreenPanel, merchantsRedPanel, new Vector2(3f, 75f), new Vector2(3f, 77f), prevWindow.MerchantsRep);
            SetupRepBars(peasantsGreenPanel, peasantsRedPanel, new Vector2(36f, 75f), new Vector2(36f, 77f), prevWindow.PeasantsRep);
            SetupRepBars(scholarsGreenPanel, scholarsRedPanel, new Vector2(69f, 75f), new Vector2(69f, 77f), prevWindow.ScholarsRep);
            SetupRepBars(nobilityGreenPanel, nobilityRedPanel, new Vector2(102f, 75f), new Vector2(102f, 77f), prevWindow.NobilityRep);
            SetupRepBars(underworldGreenPanel, underworldRedPanel, new Vector2(135f, 75f), new Vector2(135f, 77f), prevWindow.UnderworldRep);

            // Setup text labels
            merchantsPtsLabel  = DaggerfallUI.AddTextLabel(font, new Vector2(18f, 143f), prevWindow.MerchantsRep.ToString(), repPanel);
            peasantsPtsLabel   = DaggerfallUI.AddTextLabel(font, new Vector2(50f, 143f), prevWindow.PeasantsRep.ToString(), repPanel);
            scholarsPtsLabel   = DaggerfallUI.AddTextLabel(font, new Vector2(82f, 143f), prevWindow.ScholarsRep.ToString(), repPanel);
            nobilityPtsLabel   = DaggerfallUI.AddTextLabel(font, new Vector2(114f, 143f), prevWindow.NobilityRep.ToString(), repPanel);
            underworldPtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(146f, 143f), prevWindow.UnderworldRep.ToString(), repPanel);
            distributePtsLabel = DaggerfallUI.AddTextLabel(font, new Vector2(64f, 173f), pointsToDistribute.ToString(), repPanel);

            IsSetup = true;
        }
        protected override void Setup()
        {
            if (IsSetup)
            {
                return;
            }

            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("CreateCharBiography: Could not load native texture.");
            }

            // Load question data
            biogFile = new BiogFile(Document);

            // Set background
            NativePanel.BackgroundTexture = nativeTexture;

            // Set question text
            questionLabels[0] = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont,
                                                          new Vector2(questionLeft, questionTop),
                                                          string.Empty,
                                                          NativePanel);
            questionLabels[1] = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont,
                                                          new Vector2(questionLeft, questionTop + questionLineSpace),
                                                          string.Empty,
                                                          NativePanel);
            // Setup buttons
            for (int i = 0; i < buttonCount; i++)
            {
                int left = i % 2 == 0 ? buttonsLeft : buttonsLeft + buttonWidth;

                answerButtons[i] = DaggerfallUI.AddButton(new Rect((float)left,
                                                                   (float)(buttonsTop + (i / 2) * buttonHeight),
                                                                   (float)buttonWidth,
                                                                   (float)buttonHeight), NativePanel);
                answerButtons[i].Tag           = i;
                answerButtons[i].OnMouseClick += AnswerButton_OnMouseClick;
                answerLabels[i] = DaggerfallUI.AddTextLabel(DaggerfallUI.DefaultFont,
                                                            new Vector2(21f, 5f),
                                                            string.Empty,
                                                            answerButtons[i]);
            }

            PopulateControls(biogFile.Questions[questionIndex]);

            IsSetup = true;
        }
        void Start()
        {
            indicatorTexure = DaggerfallUI.GetTextureFromImg(indicatorFilename);
            indicatorSize = new Vector2(indicatorTexure.width, indicatorTexure.height);

            // Register listner for start quest event so free locator device can be given for dungeons
            QuestMachine.OnQuestStarted += QuestMachine_OnQuestStarted;

            // Register listeners for loading game and exiting dungeons - so that state can be updated
            SaveLoadManager.OnLoad += SaveLoadManager_OnLoad;
            PlayerEnterExit.OnTransitionDungeonExterior += OnTransitionToDungeonExterior;

            enabled = false;
        }
Esempio n. 24
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 void LoadAssets()
 {
     if (DaggerfallUnity.Settings.SwapHealthAndFatigueColors)
     {
         healthProgress.ProgressTexture  = DaggerfallUI.GetTextureFromImg(fatigueBarFilename);
         fatigueProgress.ProgressTexture = DaggerfallUI.GetTextureFromImg(healthBarFilename);
     }
     else
     {
         healthProgress.ProgressTexture  = DaggerfallUI.GetTextureFromImg(healthBarFilename);
         fatigueProgress.ProgressTexture = DaggerfallUI.GetTextureFromImg(fatigueBarFilename);
     }
     magickaProgress.ProgressTexture = DaggerfallUI.GetTextureFromImg(magickaBarFilename);
 }
            /// <summary>
            /// Loads classic spell icons.
            /// </summary>
            void LoadClassicSpellIcons()
            {
                // Clear existing collection
                spellIcons.Clear();

                // Get source atlas
                Texture2D spellIconAtlas = DaggerfallUI.GetTextureFromImg(spellIconsFile);

                if (spellIconAtlas == null)
                {
                    Debug.LogWarning("SpellIconCollection: Could not load spell icons atlas texture. Arena2 path might not be set yet.");
                    return;
                }

                // Derive dimension of each icon from atlas width
                const int rowCount = 20;
                int       dim      = spellIconAtlas.width / rowCount;

                // Checks texture imported from mods
                if (spellIconAtlas.format == TextureFormat.DXT5 && dim % 4 != 0)
                {
                    Debug.LogErrorFormat("{0} is compressed with a block-based format but icons are not multiple of 4.", spellIconsFile);
                    return;
                }

                // Read icons to their own texture (remembering Unity textures are flipped vertically)
                int srcX = 0, srcY = spellIconAtlas.height - dim;

                for (int i = 0; i < SpellIconCount; i++)
                {
                    // Extract texture
                    Texture2D iconTexture = new Texture2D(dim, dim, spellIconAtlas.format, false);
                    Graphics.CopyTexture(spellIconAtlas, 0, 0, srcX, srcY, dim, dim, iconTexture, 0, 0, 0, 0);
                    iconTexture.filterMode = DaggerfallUnity.Instance.MaterialReader.MainFilterMode;
                    spellIcons.Add(iconTexture);

                    // Step to next source icon position and wrap to next row
                    srcX += dim;
                    if (srcX >= spellIconAtlas.width)
                    {
                        srcX  = 0;
                        srcY -= dim;
                    }
                }

                // Log success
                //Debug.LogFormat("Loaded {0} spell icons for UI with a dimension of {1}x{2} each.", spellIcons.Count, dim, dim);
            }
Esempio n. 26
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        private void SwitchToPrisonScreen()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName2);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallCourtWindow: Could not load native texture.");
            }

            // Native court panel
            courtPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName2);
            courtPanel.BackgroundTexture = nativeTexture;

            daysUntilFreedomLabel.Text = HardStrings.daysUntilFreedom;
            daysUntilFreedomLabel.Text = daysUntilFreedomLabel.Text.Replace("%d", daysInPrison.ToString());
        }
Esempio n. 27
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        protected virtual void SwitchToPrisonScreen()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName2);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallCourtWindow: Could not load native texture.");
            }

            // Native court panel
            courtPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName2);
            courtPanel.BackgroundTexture = nativeTexture;

            daysUntilFreedomLabel.Text = TextManager.Instance.GetLocalizedText("daysUntilFreedom");
            daysUntilFreedomLabel.Text = daysUntilFreedomLabel.Text.Replace("%d", daysInPrison.ToString());
        }
        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallStartWindow: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Setup buttons
            DaggerfallUI.AddButton(new Vector2(72, 45), new Vector2(147, 15), DaggerfallUIMessages.dfuiOpenLoadSavedGameWindow, NativePanel);
            DaggerfallUI.AddButton(new Vector2(72, 99), new Vector2(147, 15), DaggerfallUIMessages.dfuiStartNewGame, NativePanel);
            DaggerfallUI.AddButton(new Vector2(125, 145), new Vector2(41, 15), DaggerfallUIMessages.dfuiExitGame, NativePanel);
        }
Esempio n. 29
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        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallLoadSavedGameWindow: Could not load native texture.");
            }

            // Setup native panel background
            NativePanel.BackgroundTexture = nativeTexture;

            // Always dim background
            //ParentPanel.BackgroundColor = ScreenDimColor;

            OpenSaveGames();
            AddControls();
        }
Esempio n. 30
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        protected override void Setup()
        {
            // Load native texture
            nativeTexture = DaggerfallUI.GetTextureFromImg(nativeImgName);
            if (!nativeTexture)
            {
                throw new Exception("DaggerfallCourtWindow: Could not load native texture.");
            }

            // Native court panel
            courtPanel.HorizontalAlignment = HorizontalAlignment.Center;
            courtPanel.Size = TextureReplacement.GetSize(nativeTexture, nativeImgName);
            courtPanel.BackgroundTexture = nativeTexture;
            NativePanel.Components.Add(courtPanel);

            playerEntity = GameManager.Instance.PlayerEntity;
            state        = 0;
        }