public TeleportOutState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportOutState stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }
public ESoulTwister_TeleportOutState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportOutState stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData) { this.enermy = enermy; }