public TeleportOutState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportOutState stateData) : base(entity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
Esempio n. 2
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 public ESoulTwister_TeleportOutState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_TeleportOutState stateData, Enermy_SoulTwister enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }