void Start() { // Use Camera to initialize boundaries mCamera = Camera.main; lboundary = mCamera.pixelWidth * .10; rboundary = mCamera.pixelWidth * .90; uboundary = Screen.height * .95; dboundary = Screen.height * .05; // Initialize player rigidbody & collider mRigidbody = this.GetComponent <Rigidbody2D>(); mCollider = this.GetComponent <Collider2D>(); // Initialize the spriteRenderer spriteRenderer = GetComponent <SpriteRenderer>(); if (spriteRenderer.sprite == null) { spriteRenderer.sprite = sprite1; } else { sprite1 = spriteRenderer.sprite; } LManager = GameObject.FindGameObjectWithTag("LevelManager").GetComponent <D_SimpleLevelManager>(); }
void Awake() { if (current == null) { current = this; } else { Destroy(this.gameObject); return; } Time.timeScale = 1; }