Esempio n. 1
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 public Golem_ChargeState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_ChargeState _stateData, Golem _enemy) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     enemy = _enemy;
 }
 public EViolentHusk_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_ViolentHusk enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Esempio n. 3
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 public ChargeState(Entity etity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData) : base(etity, stateMachine, animBoolName)
 {
     this.stateData = stateData;
 }
 public ChargeState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_ChargeState _stateData) : base(_entity, _stateMachine, _animBoolName)
 {
     stateData = _stateData;
 }
 public Skeleton_ChargeState(EntityNPC entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, EnemySkeleton enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
 public E1_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enemy1 enemy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enemy = enemy;
 }
Esempio n. 7
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 public ChargeState(FiniteStateMachine finiteStateMachine, Enemy enemy, string animationBoolName, D_ChargeState stateData)
     : base(finiteStateMachine, enemy, animationBoolName)
 {
     StateData = stateData;
 }
Esempio n. 8
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 public EGreatHuskSentry_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_GreatHuskSentry enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
Esempio n. 9
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 public Pink_ChargeState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_ChargeState _stateData, Pink _pink) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     pink = _pink;
 }
Esempio n. 10
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 public Elf_ChargeState(Entity _entity, FiniteStateMachine _stateMachine, string _animBoolName, D_ChargeState _stateData, Elf _elf) : base(_entity, _stateMachine, _animBoolName, _stateData)
 {
     elf = _elf;
 }
Esempio n. 11
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 public EHeavySentry_RangeAttackState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_HeavySentry enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }
 public Boar_ChargeState(FiniteStateMachine finiteStateMachine, Entity entity, string animationBoolName, D_ChargeState stateData, Boar boar)
     : base(finiteStateMachine, entity, animationBoolName, stateData)
 {
     this.boar = boar;
 }
 public ESoulWarrior_ChargeState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, D_ChargeState stateData, Enermy_SoulWarrior enermy) : base(entity, stateMachine, animBoolName, stateData)
 {
     this.enermy = enermy;
 }