public byte[] indexes; // length = 6 internal static DXTInterpolatedAlphaBlock Read(BinaryReader br) { var block = new DXTInterpolatedAlphaBlock(); block.alpha_0 = br.ReadByte(); block.alpha_1 = br.ReadByte(); block.indexes = br.ReadBytes(6); return(block); }
private void _unpackDXTAlpha(DXTInterpolatedAlphaBlock block, ColorEx[] pCol) { // 8 derived alpha values to be indexed var derivedAlphas = new Real[8]; // Explicit extremes derivedAlphas[0] = block.alpha_0 / (Real)0xFF; derivedAlphas[1] = block.alpha_1 / (Real)0xFF; if (block.alpha_0 <= block.alpha_1) { // 4 interpolated alphas, plus zero and one // full range including extremes at [0] and [5] // we want to fill in [1] through [4] at weights ranging // from 1/5 to 4/5 Real denom = 1.0f / 5.0f; for (var i = 0; i < 4; ++i) { var factor0 = (4 - i) * denom; var factor1 = (i + 1) * denom; derivedAlphas[i + 2] = (factor0 * block.alpha_0) + (factor1 * block.alpha_1); } derivedAlphas[6] = 0.0f; derivedAlphas[7] = 1.0f; } else { // 6 interpolated alphas // full range including extremes at [0] and [7] // we want to fill in [1] through [6] at weights ranging // from 1/7 to 6/7 Real denom = 1.0f / 7.0f; for (var i = 0; i < 6; ++i) { var factor0 = (6 - i) * denom; var factor1 = (i + 1) * denom; derivedAlphas[i + 2] = (factor0 * block.alpha_0) + (factor1 * block.alpha_1); } } // Ok, now we've built the reference values, process the indexes for (var i = 0; i < 16; ++i) { var baseByte = (i * 3) / 8; var baseBit = (i * 3) % 8; var bits = (byte)block.indexes[baseByte] >> baseBit & 0x7; // do we need to stitch in next byte too? if (baseBit > 5) { var extraBits = (byte)((block.indexes[baseByte + 1] << (8 - baseBit)) & 0xFF); bits |= extraBits & 0x7; } pCol[i].a = derivedAlphas[bits]; } }
private void _unpackDXTAlpha( DXTInterpolatedAlphaBlock block, ColorEx[] pCol ) { // 8 derived alpha values to be indexed var derivedAlphas = new Real[8]; // Explicit extremes derivedAlphas[ 0 ] = block.alpha_0/(Real)0xFF; derivedAlphas[ 1 ] = block.alpha_1/(Real)0xFF; if ( block.alpha_0 <= block.alpha_1 ) { // 4 interpolated alphas, plus zero and one // full range including extremes at [0] and [5] // we want to fill in [1] through [4] at weights ranging // from 1/5 to 4/5 Real denom = 1.0f/5.0f; for ( var i = 0; i < 4; ++i ) { var factor0 = ( 4 - i )*denom; var factor1 = ( i + 1 )*denom; derivedAlphas[ i + 2 ] = ( factor0*block.alpha_0 ) + ( factor1*block.alpha_1 ); } derivedAlphas[ 6 ] = 0.0f; derivedAlphas[ 7 ] = 1.0f; } else { // 6 interpolated alphas // full range including extremes at [0] and [7] // we want to fill in [1] through [6] at weights ranging // from 1/7 to 6/7 Real denom = 1.0f/7.0f; for ( var i = 0; i < 6; ++i ) { var factor0 = ( 6 - i )*denom; var factor1 = ( i + 1 )*denom; derivedAlphas[ i + 2 ] = ( factor0*block.alpha_0 ) + ( factor1*block.alpha_1 ); } } // Ok, now we've built the reference values, process the indexes for ( var i = 0; i < 16; ++i ) { var baseByte = ( i*3 )/8; var baseBit = ( i*3 )%8; var bits = (byte)block.indexes[ baseByte ] >> baseBit & 0x7; // do we need to stitch in next byte too? if ( baseBit > 5 ) { var extraBits = (byte)( ( block.indexes[ baseByte + 1 ] << ( 8 - baseBit ) ) & 0xFF ); bits |= extraBits & 0x7; } pCol[ i ].a = derivedAlphas[ bits ]; } }
public byte[] indexes; // length = 6 internal static DXTInterpolatedAlphaBlock Read( BinaryReader br ) { var block = new DXTInterpolatedAlphaBlock(); block.alpha_0 = br.ReadByte(); block.alpha_1 = br.ReadByte(); block.indexes = br.ReadBytes( 6 ); return block; }
public override Codec.DecodeResult Decode(Stream input) { using (var br = new BinaryReader(input)) { // Read 4 character code var fileType = br.ReadInt32(); using (var wrap = BufferBase.Wrap(fileType, 2)) { _flipEndian(wrap, sizeof(uint), 1); } if (FOURCC('D', 'D', 'S', ' ') != fileType) { throw new AxiomException("This is not a DDS file!"); } // Read header in full var header = DDSHeader.Read(br); // Endian flip if required, all 32-bit values using (var wrap = BufferBase.Wrap(header, Memory.SizeOf(typeof(DDSHeader)))) { _flipEndian(wrap, 4, Memory.SizeOf(typeof(DDSHeader)) / 4); } // Check some sizes if (header.size != DDS_HEADER_SIZE) { throw new AxiomException("DDS header size mismatch!"); } if (header.pixelFormat.size != DDS_PIXELFORMAT_SIZE) { throw new AxiomException("DDS header size mismatch!"); } var imgData = new ImageData(); imgData.depth = 1; // (deal with volume later) imgData.width = header.width; imgData.height = header.height; var numFaces = 1; // assume one face until we know otherwise if ((header.caps.caps1 & DDSCAPS_MIPMAP) != 0) { imgData.numMipMaps = header.mipMapCount - 1; } else { imgData.numMipMaps = 0; } imgData.flags = 0; var decompressDXT = false; // Figure out basic image type if ((header.caps.caps2 & DDSCAPS2_CUBEMAP) != 0) { imgData.flags |= ImageFlags.CubeMap; numFaces = 6; } else if ((header.caps.caps2 & DDSCAPS2_VOLUME) != 0) { imgData.flags |= ImageFlags.Volume; imgData.depth = header.depth; } // Pixel format var sourceFormat = PixelFormat.Unknown; if ((header.pixelFormat.flags & DDPF_FOURCC) != 0) { sourceFormat = _convertFourCCFormat(header.pixelFormat.fourCC); } else { sourceFormat = _convertPixelFormat(header.pixelFormat.rgbBits, header.pixelFormat.redMask, header.pixelFormat.greenMask, header.pixelFormat.blueMask, (header.pixelFormat.flags & DDPF_ALPHAPIXELS) != 0 ? header.pixelFormat.alphaMask : 0); } if (PixelUtil.IsCompressed(sourceFormat)) { if (!Root.Instance.RenderSystem.Capabilities.HasCapability(Capabilities.TextureCompressionDXT)) { // We'll need to decompress decompressDXT = true; // Convert format switch (sourceFormat) { case PixelFormat.DXT1: // source can be either 565 or 5551 depending on whether alpha present // unfortunately you have to read a block to figure out which // Note that we upgrade to 32-bit pixel formats here, even // though the source is 16-bit; this is because the interpolated // values will benefit from the 32-bit results, and the source // from which the 16-bit samples are calculated may have been // 32-bit so can benefit from this. var block = DXTColorBlock.Read(br); using (var wrap = BufferBase.Wrap(block.colour_0, sizeof(ushort))) { _flipEndian(wrap, sizeof(ushort), 1); } using (var wrap = BufferBase.Wrap(block.colour_1, sizeof(ushort))) { _flipEndian(wrap, sizeof(ushort), 1); } // skip back since we'll need to read this again br.BaseStream.Seek(0 - (long)Memory.SizeOf(typeof(DXTColorBlock)), SeekOrigin.Current); // colour_0 <= colour_1 means transparency in DXT1 if (block.colour_0 <= block.colour_1) { imgData.format = PixelFormat.BYTE_RGBA; } else { imgData.format = PixelFormat.BYTE_RGB; } break; case PixelFormat.DXT2: case PixelFormat.DXT3: case PixelFormat.DXT4: case PixelFormat.DXT5: // full alpha present, formats vary only in encoding imgData.format = PixelFormat.BYTE_RGBA; break; default: // all other cases need no special format handling break; } } else { // Use original format imgData.format = sourceFormat; // Keep DXT data compressed imgData.flags |= ImageFlags.Compressed; } } else // not compressed { // Don't test against DDPF_RGB since greyscale DDS doesn't set this // just derive any other kind of format imgData.format = sourceFormat; } // Calculate total size from number of mipmaps, faces and size imgData.size = Image.CalculateSize(imgData.numMipMaps, numFaces, imgData.width, imgData.height, imgData.depth, imgData.format); // Now deal with the data var dest = new byte[imgData.size]; var destBuffer = BufferBase.Wrap(dest); // all mips for a face, then each face for (var i = 0; i < numFaces; ++i) { var width = imgData.width; var height = imgData.height; var depth = imgData.depth; for (var mip = 0; mip <= imgData.numMipMaps; ++mip) { var dstPitch = width * PixelUtil.GetNumElemBytes(imgData.format); if (PixelUtil.IsCompressed(sourceFormat)) { // Compressed data if (decompressDXT) { DXTColorBlock col; DXTInterpolatedAlphaBlock iAlpha; DXTExplicitAlphaBlock eAlpha; // 4x4 block of decompressed colour var tempColours = new ColorEx[16]; var destBpp = PixelUtil.GetNumElemBytes(imgData.format); var sx = Utility.Min(width, 4); var sy = Utility.Min(height, 4); var destPitchMinus4 = dstPitch - destBpp * sx; // slices are done individually for (var z = 0; z < depth; ++z) { // 4x4 blocks in x/y for (var y = 0; y < height; y += 4) { for (var x = 0; x < width; x += 4) { if (sourceFormat == PixelFormat.DXT2 || sourceFormat == PixelFormat.DXT3) { // explicit alpha eAlpha = DXTExplicitAlphaBlock.Read(br); using (var wrap = BufferBase.Wrap(eAlpha.alphaRow, eAlpha.alphaRow.Length * sizeof(ushort))) { _flipEndian(wrap, sizeof(ushort), 4); } _unpackDXTAlpha(eAlpha, tempColours); } else if (sourceFormat == PixelFormat.DXT4 || sourceFormat == PixelFormat.DXT5) { // interpolated alpha iAlpha = DXTInterpolatedAlphaBlock.Read(br); using (var wrap = BufferBase.Wrap(iAlpha.alpha_0, 1)) { _flipEndian(wrap, sizeof(ushort), 1); } using (var wrap = BufferBase.Wrap(iAlpha.alpha_1, 1)) { _flipEndian(wrap, sizeof(ushort), 1); } _unpackDXTAlpha(iAlpha, tempColours); } // always read colour col = DXTColorBlock.Read(br); using (var wrap = BufferBase.Wrap(col.colour_0, sizeof(ushort))) { _flipEndian(wrap, sizeof(ushort), 1); } using (var wrap = BufferBase.Wrap(col.colour_1, sizeof(ushort))) { _flipEndian(wrap, sizeof(ushort), 1); } _unpackDXTColor(sourceFormat, col, tempColours); // write 4x4 block to uncompressed version for (var by = 0; by < sy; ++by) { for (var bx = 0; bx < sx; ++bx) { PixelConverter.PackColor(tempColours[by * 4 + bx], imgData.format, destBuffer); destBuffer += destBpp; } // advance to next row destBuffer += destPitchMinus4; } // next block. Our dest pointer is 4 lines down // from where it started if (x + 4 >= width) { // Jump back to the start of the line destBuffer += -destPitchMinus4; } else { // Jump back up 4 rows and 4 pixels to the // right to be at the next block to the right destBuffer += -(dstPitch * sy + destBpp * sx); } } } } } else { // load directly // DDS format lies! sizeOrPitch is not always set for DXT!! var dxtSize = PixelUtil.GetMemorySize(width, height, depth, imgData.format); using (var src = BufferBase.Wrap(br.ReadBytes(dxtSize))) { Memory.Copy(src, destBuffer, dxtSize); } destBuffer += dxtSize; } } else { // Final data - trim incoming pitch int srcPitch; if ((header.flags & DDSD_PITCH) != 0) { srcPitch = header.sizeOrPitch / Utility.Max(1, mip * 2); } else { // assume same as final pitch srcPitch = dstPitch; } Contract.Requires(dstPitch <= srcPitch); var srcAdvance = (long)(srcPitch - dstPitch); for (var z = 0; z < imgData.depth; ++z) { for (var y = 0; y < imgData.height; ++y) { using (var src = BufferBase.Wrap(br.ReadBytes(dstPitch))) { Memory.Copy(src, destBuffer, dstPitch); } if (srcAdvance > 0) { br.BaseStream.Seek(srcAdvance, SeekOrigin.Current); } destBuffer += dstPitch; } } } // Next mip if (width != 1) { width /= 2; } if (height != 1) { height /= 2; } if (depth != 1) { depth /= 2; } } } destBuffer.Dispose(); return(new DecodeResult(new MemoryStream(dest), imgData)); } }