Esempio n. 1
0
        public DXResourceManager(Device dxDevice, XmlNode dxResourcesNode)
        {
            _dxDevice = dxDevice;

            ShaderManager = new DXShadersManager(dxDevice);

            LoadResources(dxResourcesNode);
        }
Esempio n. 2
0
        static void Main()
        {
            bool initialized = false;
            bool resize      = false;

            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);

            DXConfig = new DXConfigClass("");
            Renderer = new DXRendererClass(DXConfig);

            form        = new ArbaroMainForm();
            form.Width  = DXConfig.FormDefaultWidth;
            form.Height = DXConfig.FormDefaultHeight;

            // Setup handler on resize form
            (form.renderCtrl as Control).Resize += (sender, args) =>
            {
                resize = true;
            };

            DXShaderManager = new DXShadersManager();

            CS_PreciseTimer preciseTimer = new CS_PreciseTimer(10);
            DateTime        tStart       = preciseTimer.Now;

            RenderLoop.Run(form, () =>
            {
                if (!initialized)
                {
                    Rectangle r = form.renderCtrl.ClientRectangle;
                    Renderer.Initialize(r.Width, r.Height, form.renderCtrl.Handle, form, DXConfig);
                    initialized = true;
                    form.RendererInitialized();
                }
                if (resize)
                {
                    resize      = false;
                    Rectangle r = form.renderCtrl.ClientRectangle;
                    Renderer.Resize(r.Width, r.Height, DXConfig);
                }

                DateTime tEnd = preciseTimer.Now;
                float elapsed = (float)(tEnd.Subtract(tStart)).TotalMilliseconds;
                tStart        = tEnd;

                Renderer.Frame();
            });

            Renderer.Dispose();
        }
Esempio n. 3
0
        protected virtual void Dispose(bool disposing)
        {
            if(!_disposed)
            {
                if(disposing)
                {

                }

                ShaderManager.Dispose();
                ShaderManager = null;

                _disposed = true;
            }
        }