/// <summary> /// SceneManager Constructor /// </summary> /// <param name="d">The device to render the scene</param> public xSceneManager(Device d) { D3DDevice = d; xObjects = new Util.LinkedList(); timer = new System.Timers.Timer(); timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed); timer.Enabled = true; timer.Interval = 1000; timer.Start(); }
public xPhysicsManager() { m_xObjects = new DXMAN.Util.LinkedList(); }
public xEventManager(DXMAN.DirectInput.xMouse m) { mouse = m; xObjects = new Util.LinkedList(); }
public xObjectManager() { xObjects = new Util.LinkedList(); }