Esempio n. 1
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        /// <summary>
        /// SceneManager Constructor
        /// </summary>
        /// <param name="d">The device to render the scene</param>
        public xSceneManager(Device d)
        {
            D3DDevice = d;
            xObjects = new Util.LinkedList();

            timer = new System.Timers.Timer();
            timer.Elapsed += new System.Timers.ElapsedEventHandler(timer_Elapsed);
            timer.Enabled = true;
            timer.Interval = 1000;
            timer.Start();
        }
Esempio n. 2
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 public xPhysicsManager()
 {
     m_xObjects = new DXMAN.Util.LinkedList();
 }
Esempio n. 3
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 public xEventManager(DXMAN.DirectInput.xMouse m)
 {
     mouse = m;
     xObjects = new Util.LinkedList();
 }
Esempio n. 4
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 public xObjectManager()
 {
     xObjects = new Util.LinkedList();
 }