Esempio n. 1
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 /// <summary>Initializes a new instance of the <see cref="DisplayMode"/> class.</summary>
 /// <param name="pixelFormat">The pixel format.</param>
 /// <param name="width">The width.</param>
 /// <param name="height">The height.</param>
 /// <param name="refreshRate">The refresh rate.</param>
 public DisplayMode(Format pixelFormat, int width, int height, Rational refreshRate)
 {
     this.pixelFormat = pixelFormat;
     this.width = width;
     this.height = height;
     this.refreshRate = refreshRate;
 }
Esempio n. 2
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 internal DepthStencilBuffer(GraphicsDevice device, Direct3D11.Texture2D texture, DepthFormat depthFormat)
     : base(device, texture)
 {
     DepthFormat = depthFormat;
     DefaultViewFormat = ComputeViewFormat(DepthFormat, out HasStencil);
     Initialize(Resource);
     HasReadOnlyView = InitializeViewsDelayed(out ReadOnlyView);
 }
Esempio n. 3
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 internal DepthStencilBuffer(GraphicsDevice device, Texture2DDescription description2D, DepthFormat depthFormat)
     : base(device, description2D)
 {
     DepthFormat = depthFormat;
     DefaultViewFormat = ComputeViewFormat(DepthFormat, out HasStencil);
     Initialize(Resource);
     HasReadOnlyView = InitializeViewsDelayed(out ReadOnlyView);
 }