/// <summary>Initializes a new instance of the <see cref="DisplayMode"/> class.</summary> /// <param name="pixelFormat">The pixel format.</param> /// <param name="width">The width.</param> /// <param name="height">The height.</param> /// <param name="refreshRate">The refresh rate.</param> public DisplayMode(Format pixelFormat, int width, int height, Rational refreshRate) { this.pixelFormat = pixelFormat; this.width = width; this.height = height; this.refreshRate = refreshRate; }
internal DepthStencilBuffer(GraphicsDevice device, Direct3D11.Texture2D texture, DepthFormat depthFormat) : base(device, texture) { DepthFormat = depthFormat; DefaultViewFormat = ComputeViewFormat(DepthFormat, out HasStencil); Initialize(Resource); HasReadOnlyView = InitializeViewsDelayed(out ReadOnlyView); }
internal DepthStencilBuffer(GraphicsDevice device, Texture2DDescription description2D, DepthFormat depthFormat) : base(device, description2D) { DepthFormat = depthFormat; DefaultViewFormat = ComputeViewFormat(DepthFormat, out HasStencil); Initialize(Resource); HasReadOnlyView = InitializeViewsDelayed(out ReadOnlyView); }