public void CreateWriteableSO() { Vector3[] v = new Vector3[16]; DX11VertexBuffer vbo = DX11VertexBuffer.CreateWriteable(Device, 16, 16, eVertexBufferWriteMode.StreamOut); Assert.IsNotNull(vbo.Buffer, "Buffer Is Null"); vbo.Dispose(); }
public void CreateImmutable() { Vector3[] v = new Vector3[16]; DX11VertexBuffer vbo = DX11VertexBuffer.CreateImmutable <Vector3>(Device, v); Assert.IsNotNull(vbo.Buffer, "Buffer Is Null"); vbo.Dispose(); }