Esempio n. 1
0
    void Update()
    {
        if (domaManager.HoleInWall2D != null)
        {
            if (!cube.activeSelf)
            {
                cube.SetActive(true);
            }

            cube.transform.position = domaManager.HoleInWall2D.mousePosition;

            Vector3    startPoint = domaManager.HoleInWall2D.Wall.StartPoint;
            Vector3    endPoint   = domaManager.HoleInWall2D.Wall.EndPoint;
            Vector3    v          = endPoint - startPoint;
            Quaternion rotation   = Quaternion.LookRotation(v, Vector3.forward);
            rotation *= Quaternion.Euler(0, 90, 0);
            cube.transform.rotation = rotation;
        }
        else
        {
            cube.SetActive(false);
        }

        if (Input.GetMouseButtonDown(0))
        {
            Vector3?position = domaManager.HoleInWall2D?.mousePosition;

            if (position != null)
            {
                DWall dWall = domaManager.HoleInWall2D.Wall;
                var   hole  = dWall.DrawHole3D(new Vector3(position.Value.x, domaManager.currentStatusDoma.activeFloor.LevelBottom + 1.1f, position.Value.y), 1f, 2.2f);
                dWall.DrawWallWithHole(hole);
            }
        }
    }
Esempio n. 2
0
    void Update()
    {
        if (domaManager.HoleInWall2D != null)
        {
            if (!cube.activeSelf)
            {
                cube.SetActive(true);
            }

            cube.transform.position = domaManager.HoleInWall2D.mousePosition;

            Vector3    startPoint = domaManager.HoleInWall2D.Wall.StartPoint;
            Vector3    endPoint   = domaManager.HoleInWall2D.Wall.EndPoint;
            Vector3    v          = endPoint - startPoint;
            Quaternion rotation   = Quaternion.LookRotation(v, Vector3.forward);
            rotation *= Quaternion.Euler(0, 90, 0);
            cube.transform.rotation = rotation;
        }
        else
        {
            cube.SetActive(false);
        }

        if (Input.GetMouseButtonDown(0))
        {
            Vector3?position = domaManager.HoleInWall2D?.mousePosition;

            if (position != null)
            {
                float width  = 4.5f;
                float height = 1.5f;
                float space  = 0.3f;

                float w;
                bool  bW = float.TryParse(domaManager.widthInput.text, out w);
                if (bW)
                {
                    width = w;
                }

                float h;
                bool  bH = float.TryParse(domaManager.heightInput.text, out h);
                if (bH)
                {
                    height = h;
                }

                float s;
                bool  bS = float.TryParse(domaManager.spaceInput.text, out s);
                if (bS)
                {
                    space = s;
                }

                print("w: " + width);
                print("h: " + height);
                print("s: " + space);


                DWall dWall = domaManager.HoleInWall2D.Wall;
                var   hole  = dWall.DrawHole3D(new Vector3(position.Value.x, domaManager.currentStatusDoma.activeFloor.LevelBottom + domaManager.currentStatusDoma.activeFloor.Height - space - (height / 2), position.Value.y), width, height);
                dWall.DrawWallWithHole(hole);
            }
        }
    }