internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { checked { Transform vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } DUCE.MILCMD_PATHGEOMETRY data; data.Type = MILCMD.MilCmdPathGeometry; data.Handle = _duceResource.GetHandle(channel); data.hTransform = hTransform; data.FillRule = FillRule; byte[] pathDataToMarshal = _data == null? Geometry.GetEmptyPathGeometryData().SerializedData: _data; unsafe { fixed(byte *pbPathData = pathDataToMarshal) { data.FiguresSize = (uint)GetFigureSize(pbPathData); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_PATHGEOMETRY), (int)data.FiguresSize ); channel.AppendCommandData(pbPathData, (int)data.FiguresSize); } channel.EndCommand(); } } } base.UpdateResource(channel, skipOnChannelCheck); }
private void ManualUpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { checked { Transform vTransform = Transform; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } DUCE.MILCMD_PATHGEOMETRY data; data.Type = MILCMD.MilCmdPathGeometry; data.Handle = _duceResource.GetHandle(channel); data.hTransform = hTransform; data.FillRule = FillRule; PathGeometryData pathData = GetPathGeometryData(); data.FiguresSize = pathData.Size; unsafe { channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_PATHGEOMETRY), (int)data.FiguresSize ); fixed(byte *pPathData = pathData.SerializedData) { channel.AppendCommandData(pPathData, (int)data.FiguresSize); } } channel.EndCommand(); } } }
//------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables DoubleCollection vDashes = Dashes; // Obtain handles for animated properties DUCE.ResourceHandle hOffsetAnimations = GetAnimationResourceHandle(OffsetProperty, channel); // Store the count of this resource's contained collections in local variables. int DashesCount = (vDashes == null) ? 0 : vDashes.Count; // Pack & send command packet DUCE.MILCMD_DASHSTYLE data; unsafe { data.Type = MILCMD.MilCmdDashStyle; data.Handle = _duceResource.GetHandle(channel); if (hOffsetAnimations.IsNull) { data.Offset = Offset; } data.hOffsetAnimations = hOffsetAnimations; data.DashesSize = (uint)(sizeof(Double) * DashesCount); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_DASHSTYLE), (int)(data.DashesSize) ); // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < DashesCount; i++) { Double resource = vDashes.Internal_GetItem(i); channel.AppendCommandData( (byte *)&resource, sizeof(Double) ); } channel.EndCommand(); } } }
//------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables MaterialCollection vChildren = Children; // Store the count of this resource's contained collections in local variables. int ChildrenCount = (vChildren == null) ? 0 : vChildren.Count; // Pack & send command packet DUCE.MILCMD_MATERIALGROUP data; unsafe { data.Type = MILCMD.MilCmdMaterialGroup; data.Handle = _duceResource.GetHandle(channel); data.ChildrenSize = (uint)(sizeof(DUCE.ResourceHandle) * ChildrenCount); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_MATERIALGROUP), (int)(data.ChildrenSize) ); // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < ChildrenCount; i++) { DUCE.ResourceHandle resource = ((DUCE.IResource)vChildren.Internal_GetItem(i)).GetHandle(channel);; channel.AppendCommandData( (byte *)&resource, sizeof(DUCE.ResourceHandle) ); } channel.EndCommand(); } } }
private void ManualUpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { checked { DUCE.MILCMD_PIXELSHADER data; data.Type = MILCMD.MilCmdPixelShader; data.Handle = _duceResource.GetHandle(channel); data.PixelShaderBytecodeSize = (_shaderBytecode.Value == null) ? 0 : (uint)(_shaderBytecode.Value).Length; data.ShaderRenderMode = ShaderRenderMode; data.CompileSoftwareShader = CompositionResourceManager.BooleanToUInt32(!(ShaderMajorVersion == 3 && ShaderMinorVersion == 0)); unsafe { channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_PIXELSHADER), (int)data.PixelShaderBytecodeSize); // extra data if (data.PixelShaderBytecodeSize > 0) { fixed(byte *pPixelShaderBytecode = _shaderBytecode.Value) { channel.AppendCommandData(pPixelShaderBytecode, (int)data.PixelShaderBytecodeSize); } } } } channel.EndCommand(); } }
private void ManualUpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { if (PixelShader == null) { throw new InvalidOperationException(SR.Get(SRID.Effect_ShaderPixelShaderSet)); } checked { DUCE.MILCMD_SHADEREFFECT data; data.Type = MILCMD.MilCmdShaderEffect; data.Handle = _duceResource.GetHandle(channel); data.TopPadding = _topPadding; data.BottomPadding = _bottomPadding; data.LeftPadding = _leftPadding; data.RightPadding = _rightPadding; data.DdxUvDdyUvRegisterIndex = this.DdxUvDdyUvRegisterIndex; data.hPixelShader = ((DUCE.IResource)PixelShader).GetHandle(channel); unsafe { data.ShaderConstantFloatRegistersSize = (uint)(sizeof(Int16) * _floatCount); data.DependencyPropertyFloatValuesSize = (uint)(4 * sizeof(Single) * _floatCount); data.ShaderConstantIntRegistersSize = (uint)(sizeof(Int16) * _intCount); data.DependencyPropertyIntValuesSize = (uint)(4 * sizeof(Int32) * _intCount); data.ShaderConstantBoolRegistersSize = (uint)(sizeof(Int16) * _boolCount); // // Note: the multiply by 4 is not because the boolean register holds 4 // values, but to compensate for the difference between sizeof(bool) // in managed code (1) and sizeof(BOOL) in native code (4). // data.DependencyPropertyBoolValuesSize = (uint)(4 * sizeof(bool) * _boolCount); data.ShaderSamplerRegistrationInfoSize = (uint)(2 * sizeof(uint) * _samplerCount); // 2 pieces of data per sampler. data.DependencyPropertySamplerValuesSize = (uint)(1 * sizeof(DUCE.ResourceHandle) * _samplerCount); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_SHADEREFFECT), (int)(data.ShaderConstantFloatRegistersSize + data.DependencyPropertyFloatValuesSize + data.ShaderConstantIntRegistersSize + data.DependencyPropertyIntValuesSize + data.ShaderConstantBoolRegistersSize + data.DependencyPropertyBoolValuesSize + data.ShaderSamplerRegistrationInfoSize + data.DependencyPropertySamplerValuesSize) ); // Arrays appear in this order: // 1) float register indices // 2) float dp values // 3) int register indices // 4) int dp values // 5) bool register indices // 6) bool dp values // 7) sampler registration info // 8) sampler dp values // 1) float register indices AppendRegisters(channel, _floatRegisters); // 2) float dp values if (_floatRegisters != null) { for (int i = 0; i < _floatRegisters.Count; i++) { MilColorF?v = _floatRegisters[i]; if (v.HasValue) { MilColorF valueToPush = v.Value; channel.AppendCommandData((byte *)&valueToPush, sizeof(MilColorF)); } } } // 3) int register indices AppendRegisters(channel, _intRegisters); // 4) int dp values if (_intRegisters != null) { for (int i = 0; i < _intRegisters.Count; i++) { MilColorI?v = _intRegisters[i]; if (v.HasValue) { MilColorI valueToPush = v.Value; channel.AppendCommandData((byte *)&valueToPush, sizeof(MilColorI)); } } } // 5) bool register indices AppendRegisters(channel, _boolRegisters); // 6) bool dp values if (_boolRegisters != null) { for (int i = 0; i < _boolRegisters.Count; i++) { bool?v = _boolRegisters[i]; if (v.HasValue) { // // Note: need 4 bytes for the bool, because the render thread // unmarshals it into a 4-byte BOOL. See the comment above for // DependencyPropertyBoolValuesSize for more details. // Int32 valueToPush = v.Value ? 1 : 0; channel.AppendCommandData((byte *)&valueToPush, sizeof(Int32)); } } } // 7) sampler registration info if (_samplerCount > 0) { int count = _samplerData.Count; for (int i = 0; i < count; i++) { SamplerData?ssn = _samplerData[i]; if (ssn.HasValue) { SamplerData ss = ssn.Value; // add as a 2-tuple (SamplerRegisterIndex, // SamplingMode) channel.AppendCommandData((byte *)&i, sizeof(int)); int value = (int)(ss._samplingMode); channel.AppendCommandData((byte *)&value, sizeof(int)); } } } // 8) sampler dp values if (_samplerCount > 0) { for (int i = 0; i < _samplerData.Count; i++) { SamplerData?ssn = _samplerData[i]; if (ssn.HasValue) { SamplerData ss = ssn.Value; // Making this assumption by storing a collection of // handles as an Int32Collection Debug.Assert(sizeof(DUCE.ResourceHandle) == sizeof(Int32)); DUCE.ResourceHandle hBrush = ss._brush != null ? ((DUCE.IResource)ss._brush).GetHandle(channel) : DUCE.ResourceHandle.Null; Debug.Assert(!hBrush.IsNull || ss._brush == null, "If brush isn't null, hBrush better not be"); channel.AppendCommandData((byte *)&hBrush, sizeof(DUCE.ResourceHandle)); } } } // That's it... channel.EndCommand(); } } } }
//------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables DrawingCollection vChildren = Children; Geometry vClipGeometry = ClipGeometry; Brush vOpacityMask = OpacityMask; Transform vTransform = Transform; GuidelineSet vGuidelineSet = GuidelineSet; // Obtain handles for properties that implement DUCE.IResource DUCE.ResourceHandle hClipGeometry = vClipGeometry != null ? ((DUCE.IResource)vClipGeometry).GetHandle(channel) : DUCE.ResourceHandle.Null; DUCE.ResourceHandle hOpacityMask = vOpacityMask != null ? ((DUCE.IResource)vOpacityMask).GetHandle(channel) : DUCE.ResourceHandle.Null; DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } DUCE.ResourceHandle hGuidelineSet = vGuidelineSet != null ? ((DUCE.IResource)vGuidelineSet).GetHandle(channel) : DUCE.ResourceHandle.Null; // Obtain handles for animated properties DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel); // Store the count of this resource's contained collections in local variables. int ChildrenCount = (vChildren == null) ? 0 : vChildren.Count; // Pack & send command packet DUCE.MILCMD_DRAWINGGROUP data; unsafe { data.Type = MILCMD.MilCmdDrawingGroup; data.Handle = _duceResource.GetHandle(channel); data.ChildrenSize = (uint)(sizeof(DUCE.ResourceHandle) * ChildrenCount); data.hClipGeometry = hClipGeometry; if (hOpacityAnimations.IsNull) { data.Opacity = Opacity; } data.hOpacityAnimations = hOpacityAnimations; data.hOpacityMask = hOpacityMask; data.hTransform = hTransform; data.hGuidelineSet = hGuidelineSet; data.EdgeMode = (EdgeMode)GetValue(RenderOptions.EdgeModeProperty); data.bitmapScalingMode = (BitmapScalingMode)GetValue(RenderOptions.BitmapScalingModeProperty); data.ClearTypeHint = (ClearTypeHint)GetValue(RenderOptions.ClearTypeHintProperty); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_DRAWINGGROUP), (int)(data.ChildrenSize) ); // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < ChildrenCount; i++) { DUCE.ResourceHandle resource = ((DUCE.IResource)vChildren.Internal_GetItem(i)).GetHandle(channel);; channel.AppendCommandData( (byte *)&resource, sizeof(DUCE.ResourceHandle) ); } channel.EndCommand(); } } }
private void ManualUpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { Transform vTransform = Transform; Transform vRelativeTransform = RelativeTransform; GradientStopCollection vGradientStops = GradientStops; DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } DUCE.ResourceHandle hRelativeTransform; if (vRelativeTransform == null || Object.ReferenceEquals(vRelativeTransform, Transform.Identity) ) { hRelativeTransform = DUCE.ResourceHandle.Null; } else { hRelativeTransform = ((DUCE.IResource)vRelativeTransform).GetHandle(channel); } DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel); DUCE.ResourceHandle hCenterAnimations = GetAnimationResourceHandle(CenterProperty, channel); DUCE.ResourceHandle hRadiusXAnimations = GetAnimationResourceHandle(RadiusXProperty, channel); DUCE.ResourceHandle hRadiusYAnimations = GetAnimationResourceHandle(RadiusYProperty, channel); DUCE.ResourceHandle hGradientOriginAnimations = GetAnimationResourceHandle(GradientOriginProperty, channel); DUCE.MILCMD_RADIALGRADIENTBRUSH data; unsafe { data.Type = MILCMD.MilCmdRadialGradientBrush; data.Handle = _duceResource.GetHandle(channel); double tempOpacity = Opacity; DUCE.CopyBytes((byte *)&data.Opacity, (byte *)&tempOpacity, 8); data.hOpacityAnimations = hOpacityAnimations; data.hTransform = hTransform; data.hRelativeTransform = hRelativeTransform; data.ColorInterpolationMode = ColorInterpolationMode; data.MappingMode = MappingMode; data.SpreadMethod = SpreadMethod; Point tempCenter = Center; DUCE.CopyBytes((byte *)&data.Center, (byte *)&tempCenter, 16); data.hCenterAnimations = hCenterAnimations; double tempRadiusX = RadiusX; DUCE.CopyBytes((byte *)&data.RadiusX, (byte *)&tempRadiusX, 8); data.hRadiusXAnimations = hRadiusXAnimations; double tempRadiusY = RadiusY; DUCE.CopyBytes((byte *)&data.RadiusY, (byte *)&tempRadiusY, 8); data.hRadiusYAnimations = hRadiusYAnimations; Point tempGradientOrigin = GradientOrigin; DUCE.CopyBytes((byte *)&data.GradientOrigin, (byte *)&tempGradientOrigin, 16); data.hGradientOriginAnimations = hGradientOriginAnimations; // NTRAID#Longhorn-1011154-2004/8/12-asecchia GradientStopCollection: Need to enforce upper-limit of gradient stop capacity int count = (vGradientStops == null) ? 0 : vGradientStops.Count; data.GradientStopsSize = (UInt32)(sizeof(DUCE.MIL_GRADIENTSTOP) * count); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_RADIALGRADIENTBRUSH), sizeof(DUCE.MIL_GRADIENTSTOP) * count ); for (int i = 0; i < count; i++) { DUCE.MIL_GRADIENTSTOP stopCmd; GradientStop gradStop = vGradientStops.Internal_GetItem(i); double temp = gradStop.Offset; DUCE.CopyBytes((byte *)&stopCmd.Position, (byte *)&temp, sizeof(double)); stopCmd.Color = CompositionResourceManager.ColorToMilColorF(gradStop.Color); channel.AppendCommandData( (byte *)&stopCmd, sizeof(DUCE.MIL_GRADIENTSTOP) ); } channel.EndCommand(); } } }
//------------------------------------------------------ // // Internal Methods // //------------------------------------------------------ #region Internal Methods internal override void UpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { base.UpdateResource(channel, skipOnChannelCheck); // Read values of properties into local variables Point3DCollection vPositions = Positions; Vector3DCollection vNormals = Normals; PointCollection vTextureCoordinates = TextureCoordinates; Int32Collection vTriangleIndices = TriangleIndices; // Store the count of this resource's contained collections in local variables. int PositionsCount = (vPositions == null) ? 0 : vPositions.Count; int NormalsCount = (vNormals == null) ? 0 : vNormals.Count; int TextureCoordinatesCount = (vTextureCoordinates == null) ? 0 : vTextureCoordinates.Count; int TriangleIndicesCount = (vTriangleIndices == null) ? 0 : vTriangleIndices.Count; // Pack & send command packet DUCE.MILCMD_MESHGEOMETRY3D data; unsafe { data.Type = MILCMD.MilCmdMeshGeometry3D; data.Handle = _duceResource.GetHandle(channel); data.PositionsSize = (uint)(sizeof(MilPoint3F) * PositionsCount); data.NormalsSize = (uint)(sizeof(MilPoint3F) * NormalsCount); data.TextureCoordinatesSize = (uint)(sizeof(Point) * TextureCoordinatesCount); data.TriangleIndicesSize = (uint)(sizeof(Int32) * TriangleIndicesCount); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_MESHGEOMETRY3D), (int)(data.PositionsSize + data.NormalsSize + data.TextureCoordinatesSize + data.TriangleIndicesSize) ); // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < PositionsCount; i++) { MilPoint3F resource = CompositionResourceManager.Point3DToMilPoint3F(vPositions.Internal_GetItem(i)); channel.AppendCommandData( (byte *)&resource, sizeof(MilPoint3F) ); } // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < NormalsCount; i++) { MilPoint3F resource = CompositionResourceManager.Vector3DToMilPoint3F(vNormals.Internal_GetItem(i)); channel.AppendCommandData( (byte *)&resource, sizeof(MilPoint3F) ); } // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < TextureCoordinatesCount; i++) { Point resource = vTextureCoordinates.Internal_GetItem(i); channel.AppendCommandData( (byte *)&resource, sizeof(Point) ); } // Copy this collection's elements (or their handles) to reserved data for (int i = 0; i < TriangleIndicesCount; i++) { Int32 resource = vTriangleIndices.Internal_GetItem(i); channel.AppendCommandData( (byte *)&resource, sizeof(Int32) ); } channel.EndCommand(); } } }
private void ManualUpdateResource(DUCE.Channel channel, bool skipOnChannelCheck) { // If we're told we can skip the channel check, then we must be on channel Debug.Assert(!skipOnChannelCheck || _duceResource.IsOnChannel(channel)); if (skipOnChannelCheck || _duceResource.IsOnChannel(channel)) { Transform vTransform = Transform; Transform vRelativeTransform = RelativeTransform; GradientStopCollection vGradientStops = GradientStops; DUCE.ResourceHandle hTransform; if (vTransform == null || Object.ReferenceEquals(vTransform, Transform.Identity) ) { hTransform = DUCE.ResourceHandle.Null; } else { hTransform = ((DUCE.IResource)vTransform).GetHandle(channel); } DUCE.ResourceHandle hRelativeTransform; if (vRelativeTransform == null || Object.ReferenceEquals(vRelativeTransform, Transform.Identity) ) { hRelativeTransform = DUCE.ResourceHandle.Null; } else { hRelativeTransform = ((DUCE.IResource)vRelativeTransform).GetHandle(channel); } DUCE.ResourceHandle hOpacityAnimations = GetAnimationResourceHandle(OpacityProperty, channel); DUCE.ResourceHandle hStartPointAnimations = GetAnimationResourceHandle(StartPointProperty, channel); DUCE.ResourceHandle hEndPointAnimations = GetAnimationResourceHandle(EndPointProperty, channel); unsafe { DUCE.MILCMD_LINEARGRADIENTBRUSH data; data.Type = MILCMD.MilCmdLinearGradientBrush; data.Handle = _duceResource.GetHandle(channel); double tempOpacity = Opacity; DUCE.CopyBytes((byte *)&data.Opacity, (byte *)&tempOpacity, 8); data.hOpacityAnimations = hOpacityAnimations; data.hTransform = hTransform; data.hRelativeTransform = hRelativeTransform; data.ColorInterpolationMode = ColorInterpolationMode; data.MappingMode = MappingMode; data.SpreadMethod = SpreadMethod; Point tempStartPoint = StartPoint; DUCE.CopyBytes((byte *)&data.StartPoint, (byte *)&tempStartPoint, 16); data.hStartPointAnimations = hStartPointAnimations; Point tempEndPoint = EndPoint; DUCE.CopyBytes((byte *)&data.EndPoint, (byte *)&tempEndPoint, 16); data.hEndPointAnimations = hEndPointAnimations; // GradientStopCollection: Need to enforce upper-limit of gradient stop capacity int count = (vGradientStops == null) ? 0 : vGradientStops.Count; data.GradientStopsSize = (UInt32)(sizeof(DUCE.MIL_GRADIENTSTOP) * count); channel.BeginCommand( (byte *)&data, sizeof(DUCE.MILCMD_LINEARGRADIENTBRUSH), sizeof(DUCE.MIL_GRADIENTSTOP) * count ); for (int i = 0; i < count; i++) { DUCE.MIL_GRADIENTSTOP stopCmd; GradientStop gradStop = vGradientStops.Internal_GetItem(i); double temp = gradStop.Offset; DUCE.CopyBytes((byte *)&stopCmd.Position, (byte *)&temp, sizeof(double)); stopCmd.Color = CompositionResourceManager.ColorToMilColorF(gradStop.Color); channel.AppendCommandData( (byte *)&stopCmd, sizeof(DUCE.MIL_GRADIENTSTOP) ); } channel.EndCommand(); } } }