Esempio n. 1
0
    public LevelBuilder(string name, int gridX = -1, int gridY = -1)
    {
        info      = LevelInfo.Find(name);
        this.name = info.levelName;

        if (info.preset != null)
        {
            var ds1 = DS1.Load(info.preset.ds1Files[0]);
            this.gridX = ds1.width - 1;
            this.gridY = ds1.height - 1;
            gridWidth  = 1;
            gridHeight = 1;
            grid       = new DS1[1] {
                ds1
            };
        }
        else
        {
            if (info.maze != null)
            {
                this.gridX = info.maze.sizeX;
                this.gridY = info.maze.sizeY;
            }
            else
            {
                this.gridX = gridX;
                this.gridY = gridY;
            }
            gridWidth  = info.sizeX / this.gridX;
            gridHeight = info.sizeY / this.gridY;
            grid       = new DS1[gridWidth * gridHeight];
        }

        InitTileSampler();
    }
Esempio n. 2
0
    public void Place(LevelPreset preset, Vector2i pos, int minIndex = 0, int maxIndex = -1)
    {
        if (maxIndex == -1)
        {
            maxIndex = preset.ds1Files.Count;
        }
        var ds1Filename = preset.ds1Files[Random.Range(minIndex, maxIndex)];
        var ds1         = DS1.Load(ds1Filename);

        Place(ds1, pos);
    }
Esempio n. 3
0
        static LevelBuilder CreateBloodMoor()
        {
            var bloodMoor   = new LevelBuilder("Act 1 - Wilderness 1", 8, 8);
            var riverN      = DS1.Load(@"data\global\tiles\act1\outdoors\UriverN.ds1");
            var uRiver      = DS1.Load(@"data\global\tiles\act1\outdoors\Uriver.ds1");
            var lRiver      = DS1.Load(@"data\global\tiles\act1\outdoors\Lriver.ds1");
            var bord1       = LevelPreset.Find("Act 1 - Wild Border 1");
            var bord2       = LevelPreset.Find("Act 1 - Wild Border 2");
            var bord3       = LevelPreset.Find("Act 1 - Wild Border 3");
            var bord5       = LevelPreset.Find("Act 1 - Wild Border 5");
            var bord6       = LevelPreset.Find("Act 1 - Wild Border 6");
            var bord9       = LevelPreset.Find("Act 1 - Wild Border 9");
            var cottage     = LevelPreset.Find("Act 1 - Cottages 1");
            var denEntrance = LevelPreset.Find("Act 1 - DOE Entrance");

            for (int i = 0; i < bloodMoor.gridHeight; ++i)
            {
                bloodMoor.Place(lRiver, new Vector2i(bloodMoor.gridWidth - 1, i));
            }
            for (int i = 1; i < bloodMoor.gridHeight; ++i)
            {
                bloodMoor.Place(uRiver, new Vector2i(bloodMoor.gridWidth - 2, i));
            }
            bloodMoor.Place(riverN, new Vector2i(bloodMoor.gridWidth - 2, 0));

            for (int i = 1; i < bloodMoor.gridHeight - 1; ++i)
            {
                bloodMoor.Place(bord2, new Vector2i(0, i), 0, 3);
            }
            bloodMoor.Place(bord5, new Vector2i(0, bloodMoor.gridHeight - 1));

            for (int i = 1; i < 3; ++i)
            {
                bloodMoor.Place(bord1, new Vector2i(i, bloodMoor.gridHeight - 1), 0, 3);
            }
            bloodMoor.Place(bord9, new Vector2i(3, bloodMoor.gridHeight - 1));

            for (int i = 1; i < bloodMoor.gridWidth - 2; ++i)
            {
                bloodMoor.Place(bord3, new Vector2i(i, 0), 0, 3);
            }

            bloodMoor.Place(bord6, new Vector2i(0, 0));
            for (int i = 1; i < 5; ++i)
            {
                bloodMoor.Place(cottage, new Vector2i(i, 4 + Random.Range(-1, 1)));
            }
            bloodMoor.Place(denEntrance, new Vector2i(5, 7));

            return(bloodMoor);
        }
Esempio n. 4
0
        static public void LoadDS1()
        {
            var assetPath = AssetDatabase.GetAssetPath(Selection.activeObject);

            if (!Application.isPlaying)
            {
                DT1.ResetCache();
                DS1.ResetCache();
            }
            var ds1   = DS1.Load(assetPath, mpq: false);
            var level = new LevelBuilder(ds1);

            level.Instantiate(new Vector2i(0, 0));
        }