Esempio n. 1
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    void Update()
    {
        if (teamColourRenderer != null)
        {
            teamColourRenderer.material.SetColor("_TeamColor", Utility.TeamColour(team));
        }

        transform.localPosition = new Vector3((float)position.y,
                                              transform.localPosition.y,
                                              (float)position.x);
        transform.localRotation = Quaternion.AngleAxis((float)DReal.Degrees(rotation), Vector3.up);
    }
Esempio n. 2
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    void OnDrawGizmosSelected()
    {
        Gizmos.color = Color.red;
                Gizmos.DrawWireSphere(transform.position, (float)attackRange);

                // Projectile spawn location & stuff.
                Gizmos.color = Color.red;
                Vector3 turretPosition = new Vector3((float)turretAttachPoint.x,
                                                     0,
                                                     (float)turretAttachPoint.y);
                Matrix4x4 rotationMatrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale) *
                        Matrix4x4.TRS(turretPosition, Quaternion.AngleAxis((float)DReal.Degrees(turretRotation), Vector3.up), transform.lossyScale);
                Gizmos.matrix = rotationMatrix;
                Gizmos.DrawWireSphere(new Vector3(0,0,0), 0.5f);
                Gizmos.DrawWireCube(new Vector3(0, 0, (float)projectileSpawnDistance),
                                    new Vector3(0.5f, 0.5f, 0.5f));
    }
Esempio n. 3
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 void Update()
 {
     // Always update local rotation.
     // Touching the world rotation causes fighting with Entity.
     turretMesh.transform.localRotation = Quaternion.AngleAxis((float)DReal.Degrees(turretRotation), Vector3.up);
 }