Esempio n. 1
0
    void Start()
    {
        cSelector      = GetComponentInChildren <DPC_Selector>();
        cPlayDisplayer = GetComponentInChildren <DPC_PlayDisplayer>();

        IO_ZoneList.FLOAD_ZONES();
        mState = PLAYMENU_STATE.SDISPLAYPLAY;
    }
    public void FDisplayPlayerDetails()
    {
        // Get a reference to the selector, find out if anyone is selected, if not, set these all to UN
        // if so, set them to what the player is.
        DPC_Selector selector = FindObjectOfType <DPC_Selector>();

        if (selector.mActivePlayer == -1)
        {
            rTag.text    = "UN";
            rRole.text   = "UN";
            rDetail.text = "UN";
        }
        else
        {
            PE_Role role = selector.rGuys[selector.mActivePlayer].GetComponent <PE_Role>();
            rTag.text    = role.mTag;
            rRole.text   = role.mRole;
            rDetail.text = role.mDetails;
        }
    }
Esempio n. 3
0
 private void Start()
 {
     cSelector = GetComponentInParent <DPC_Selector>();
     // cJobsDisplayer = GetComponent<PE_DisplayPlayJobs>();
 }
    void Awake()
    {
        cSelector = GetComponentInParent <DPC_Selector>();

        mState = ASSIGNER_STATE.SNONE_SELECTED;
    }