void Start() { if (Prison) { PlayerScripts = TrappedBot1.GetComponent <DN_PlayerMovement>(); PlayerScripts2 = TrappedBot2.GetComponent <DN_PlayerMovement>(); } }
// Use this for initialization void Start() { if (MechDetection) { MechScripts = Mech.GetComponent <DN_Mech>(); } else { PlayerScript = Player.GetComponent <DN_PlayerMovement>(); } }