internal void Update() { if (Input.GetKeyDown(KeyCode.F11)) { DM_Enemy.ParseAllEnemies(); //StartCoroutine(ForceSpawnAllBuildings()); } if (Input.GetKeyDown(KeyCode.ScrollLock)) { DM_Merchant.ParseAllMerchants(); } if (Input.GetKeyDown(KeyCode.Pause)) { if (!m_parsing) { if (CharacterManager.Instance.GetFirstLocalCharacter() != null) { SL.Log("___________ Starting Scenes Parse ___________"); m_coroutine = StartCoroutine(ParseCoroutine()); m_parsing = true; } } else { m_parsing = false; if (m_coroutine != null) { SL.Log("___________ Stopping Scenes Parse ___________"); StopCoroutine(m_coroutine); } } } }
private IEnumerator ParseCoroutine() { foreach (string sceneName in SceneHelper.SceneBuildNames.Keys) { /* Load Scene */ if (SceneManagerHelper.ActiveSceneName != sceneName) { SL.Log("--- Loading " + sceneName + " ---"); NetworkLevelLoader.Instance.RequestSwitchArea(sceneName, 0, 1.5f); yield return(new WaitForSeconds(5f)); while (NetworkLevelLoader.Instance.IsGameplayPaused || NetworkLevelLoader.Instance.InLoading) { NetworkLevelLoader loader = NetworkLevelLoader.Instance; At.SetField(loader, "m_continueAfterLoading", true); yield return(new WaitForSeconds(1f)); } yield return(new WaitForSeconds(2f)); MenuManager.Instance.HideMasterLoadingScreen(); } SL.Log("Parsing scene " + sceneName + "..."); /* Parse Scene */ //// Disable the TreeBehaviour Managers while we do stuff with enemies //DisableCanvases(); // Parse Enemies SL.Log("Parsing enemies"); DM_Enemy.ParseAllEnemies(); // Parse Merchants SL.Log("Parsing merchants"); DM_Merchant.ParseAllMerchants(); // Parse Loot (+ item sources) SL.Log("Parsing loot"); ParseAllLoot(); // check if New Sirocco if (SceneManagerHelper.ActiveSceneName == "NewSirocco") { SL.LogWarning("NEW SIROCCO: Dumping all buildings..."); StartCoroutine(DatamineBuildings()); while (!s_doneBuildings) { yield return(null); } ClearScene(); yield return(new WaitForSeconds(1f)); } SL.Log("--- Finished Scene: " + SceneManagerHelper.ActiveSceneName + " ---"); } SL.Log("___________ Finished Scenes Parse ___________"); SL.Log("[Dataminer] Saving lists..."); ListManager.SaveLists(); SL.Log("[Dataminer] Finished."); }