Esempio n. 1
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    protected override void Start()
    {
        base.Start();

        skillData = Resources.Load <SO_ScramblerMine>("Scriptable Objects/Skills/Complementary/" + _owner.weightModule.prefix + GetSkillName() + _owner.weightModule.sufix) as SO_ScramblerMine;

        var obj = Resources.Load <DMM_ScramblerMine>("Prefabs/Projectiles/ScramblerMine");

        _mine = Instantiate(obj, transform.position, Quaternion.identity);
        _mine.gameObject.SetActive(false);
    }
Esempio n. 2
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 public static void Dispose(DMM_ScramblerMine ojb)
 {
     ojb.gameObject.SetActive(false);
 }
Esempio n. 3
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 public static void Initialize(DMM_ScramblerMine obj)
 {
     obj.gameObject.SetActive(true);
 }
 public void ReturnToPool(DMM_ScramblerMine obj)
 {
     obj.transform.parent = transform;
     objPool.DisablePoolObject(obj);
 }
 void Awake()
 {
     instance  = this;
     objPrefab = Resources.Load <DMM_ScramblerMine>("Prefabs/Projectiles/ScramblerMine");
     objPool   = new Pool <DMM_ScramblerMine>(8, Factory, DMM_ScramblerMine.Initialize, DMM_ScramblerMine.Dispose, true);
 }