Esempio n. 1
0
        /// <summary>
        /// Button events that need search window
        /// </summary>
        private void SelectItemButtonEvents(object sender, RoutedEventArgs e)
        {
            Button btn = sender as Button;

            switch (btn.Name)
            {
            case "BtnFormation":
                new SubWindows.Global_InputInfoWithSearchWindow((string selectedItem) =>
                {
                    waveNode.SetXmlInfoByPath("Formation", selectedItem);

                    string FORMATION_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"FORMATION");
                    BtnFormation.ToolTip  = $"{FORMATION_WORD} : {DM.LocalizedGameDescriptions.GetDescriptionForFormation(selectedItem)}";

                    LblFormation.Content = $"{FORMATION_WORD} : {DM.LocalizedGameDescriptions.GetDescriptionForFormation(selectedItem)}";
                    BtnFormation.Content = "          ";
                }, SubWindows.InputInfoWithSearchWindow_PRESET.FORMATION).ShowDialog();
                MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO);
                break;

            case "BtnUnits":
                List <string> selectedEnemies = new List <string>();
                waveNode.ActionXmlDataNodesByPath("Unit", (DM.XmlDataNode unitNode) =>
                {
                    selectedEnemies.Add($"{DM.LocalizedGameDescriptions.GetDescriptionForEnemy(unitNode.innerText)}:{unitNode.innerText}");
                });

                new SubWindows.Global_AddItemToListWindow((string addedEnemyID) =>
                {
                    waveNode.AddXmlInfoByPath("Unit", addedEnemyID);
                }, (string deletedEnemyID) => {
                    waveNode.RemoveXmlInfosByPath("Unit", deletedEnemyID, deleteOnce: true);
                }, selectedEnemies, SubWindows.AddItemToListWindow_PRESET.ENEMIES).ShowDialog();

                List <DM.XmlDataNode> unitNodes = waveNode.GetXmlDataNodesByPathWithXmlInfo("Unit");
                string unitStr = "";
                if (unitNodes.Count > 0)
                {
                    unitNodes.ForEach((DM.XmlDataNode unitNode) =>
                    {
                        unitStr += $" {DM.LocalizedGameDescriptions.GetDescriptionForEnemy(unitNode.innerText)}:{unitNode.innerText} /";
                    });
                    unitStr = unitStr.Trim('/');
                    if (!string.IsNullOrEmpty(unitStr.Trim()))
                    {
                        BtnUnits.ToolTip = unitStr;

                        LblUnits.Content = unitStr;
                        BtnUnits.Content = "          ";
                    }
                }
                MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO);
                break;
            }
        }
Esempio n. 2
0
        public EditWave(DM.XmlDataNode waveNode, DM.XmlDataNode stageNode, Action stackInitFunc)
        {
            InitializeComponent();
            Tools.WindowControls.LocalizeWindowControls(this, DM.LANGUAGE_FILE_NAME.STAGE_INFO);
            this.stageNode     = stageNode;
            this.stackInitFunc = stackInitFunc;

            waveNode.ActionIfInnertTextIsNotNullOrEmpty("Formation", (string innerText) =>
            {
                string FORMATION_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"FORMATION");
                BtnFormation.ToolTip  = $"{FORMATION_WORD} : {DM.LocalizedGameDescriptions.GetDescriptionForFormation(innerText)}";

                LblFormation.Content = $"{FORMATION_WORD} : {DM.LocalizedGameDescriptions.GetDescriptionForFormation(innerText)}";
                BtnFormation.Content = "          ";
            });

            List <DM.XmlDataNode> unitNodes = waveNode.GetXmlDataNodesByPathWithXmlInfo("Unit");
            string unitStr = "";

            if (unitNodes.Count > 0)
            {
                unitNodes.ForEach((DM.XmlDataNode unitNode) =>
                {
                    unitStr += $" {DM.LocalizedGameDescriptions.GetDescriptionForEnemy(unitNode.innerText)}:{unitNode.innerText} /";
                });
                unitStr = unitStr.Trim('/');
                if (!string.IsNullOrEmpty(unitStr.Trim()))
                {
                    BtnUnits.ToolTip = unitStr;

                    LblUnits.Content = unitStr;
                    BtnUnits.Content = "          ";
                }
            }

            TbxAvailableUnit.Text = waveNode.GetInnerTextByPath("AvailableUnit");
            this.waveNode         = waveNode;
            MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO);
        }