Esempio n. 1
0
            public static bool DownLoadFileAsync(UpdateObjectVector _owner, string _appname, string _sourceurl, string _destination, bool _IsClear, Action <string, string> _finished, Action <long, long, float> _progress)
            {
                if (sDownLoadMap.ContainsKey(_sourceurl))
                {
                    DLog.LogError("有相同URL文件正在下载当中.URL = " + _sourceurl);
                    return(false);
                }
                DownLoadTask ttaskdown = new DownLoadTask(_owner, _appname, _sourceurl, _destination, _IsClear, _finished, _progress);
                bool         isstart   = ttaskdown.StartDownloadAsync();

                if (!isstart)
                {
                    ttaskdown.Dispose();
                }
                return(isstart);
            }
 public static void DebugLightsModule(this ParticleSystem.LightsModule lightsModule)
 {
     DLog.Log("\n[LightsModule]");
     DLog.Log($"alphaAffectsIntensity: {lightsModule.alphaAffectsIntensity}");
     DLog.Log($"enabled: {lightsModule.enabled}");
     lightsModule.intensity.DebugMinMaxCurve("intensity");
     DLog.Log($"intensityMultiplier: {lightsModule.intensityMultiplier}");
     lightsModule.light.DebugLight("light");
     DLog.Log($"maxLights: {lightsModule.maxLights}");
     lightsModule.range.DebugMinMaxCurve("range");
     DLog.Log($"rangeMultiplier: {lightsModule.rangeMultiplier}");
     DLog.Log($"ratio: {lightsModule.ratio}");
     DLog.Log($"sizeAffectsRange: {lightsModule.sizeAffectsRange}");
     DLog.Log($"useParticleColor: {lightsModule.useParticleColor}");
     DLog.Log($"useRandomDistribution: {lightsModule.useRandomDistribution}");
 }
Esempio n. 3
0
        override public void ConnectToServer()
        {
            if (IsCOrD())
            {
                DLog.LogError(mNetTag + string.Format("[{0}]Closing或Connecting状态下不可执行.", mNetTag));
                return;
            }

            if (isConnected)
            {
                AddMainThreadMsgReCall(GetMsgReCallData(MSG_RECALL.ConectError, mNetTag + "重复建立连接"));
                return;
            }
            mState = TcpState.Connecting;
            System.Threading.Tasks.Task.Run(ThreatConnect);
        }
Esempio n. 4
0
 public void BeginSend(byte[] buffer, int offset, int size)
 {
     try
     {
         SocketError errorCode = SocketError.Success;
         var         ar        = socket.BeginSend(buffer, offset, size, SocketFlags.None, out errorCode, sendCallback, buffer);
         if (errorCode != SocketError.Success)
         {
             DLog.LogErrorFormat("TCP Send Error.{0}", errorCode);
         }
     }
     catch (System.Exception erro)
     {
         DLog.LogFormat("TCP Send Error.{0}", erro);
     }
 }
        public void ObtainAndReturn()
        {
            SimplePool sp     = new SimplePool();
            string     path   = "path";
            GameObject prefab = new GameObject("Prefab");

            sp.AddDefinition(new SimplePool.Definition(path, prefab));

            SimplePoolItem item = sp.Obtain(path);

            sp.Return(item);
            if (item.gameObject.activeInHierarchy == false)
            {
                DLog.Log("ObtainAndReturn passed");
            }
        }
Esempio n. 6
0
        /// <summary>
        /// The given breakpoint has been bound to the VM.
        /// </summary>
        internal void OnBound(IDebugBreakpoint breakpoint)
        {
            DLog.Debug(DContext.VSDebuggerComCall, "DebugBoundBreakpoint.OnBound");

            // Check parameters
            if (this.breakpoint != breakpoint)
            {
                throw new ArgumentException("Unknown breakpoint");
            }

            // Record in pending breakpoint
            pendingBreakpoint.AddBoundBreakpoint(this);

            // Notify VS
            breakpointManager.OnBound(pendingBreakpoint);
        }
        public void Obtain2TimesShouldReturnDifferentItems()
        {
            SimplePool sp     = new SimplePool();
            string     path   = "path";
            GameObject prefab = new GameObject("Prefab");

            sp.AddDefinition(new SimplePool.Definition(path, prefab));

            SimplePoolItem item1 = sp.Obtain(path);
            SimplePoolItem item2 = sp.Obtain(path);

            if (item1 != item2 && item1.gameObject != item2.gameObject)
            {
                DLog.Log("Obtain2TimesShouldReturnDifferentItems passed");
            }
        }
        private void RunUpdate(UpdateBase _runobj)
        {
#if LITDEBUG
            try
            {
#endif
            _runobj.RunDelgete();
#if LITDEBUG
        }
        catch (System.Exception _erro)
        {
            DLog.LogError(string.Format("[{0}] [{1}]{2}", mUpdateType.ToString(), _runobj.Key, _erro.ToString()));
            _runobj.UnRegToOwner();
        }
#endif
        }
Esempio n. 9
0
    public static Task doTask(int threadID, Action action, bool debugTask)
    {
        Task task = new Task(action, currentTaskID, threadID);

        task.debugTask = debugTask;
        activeThreads [threadID].tasks.Enqueue(task);

        if (debugTask)
        {
            DLog.Log("NEW TASK " + currentTaskID + " FOR:" + threadID, UnityEngine.Color.yellow);
        }

        currentTaskID += 1;

        return(task);
    }
Esempio n. 10
0
 override public IType GetObjectType(object _obj)
 {
     if (_obj == null)
     {
         throw new NullReferenceException("LS GetObjectType _obj = null");
     }
     if (_obj is ILTypeInstance)
     {
         return(((ILTypeInstance)_obj).Type);
     }
     else
     {
         DLog.LogError("GetObjectType 只可用于ILTypeInstance");
     }
     return(null);
 }
Esempio n. 11
0
        public void Call(object pObject)
        {
#if LITDEBUG
            try
            {
#endif
            EventDelgate(pObject);
#if LITDEBUG
        }

        catch (System.Exception _e)
        {
            DLog.LogError(_e.ToString());
        }
#endif
        }
Esempio n. 12
0
        public static void AppChangeAsync(string _nowapp, string _nextapp, string _startscene)
        {
            if (IsChanging)
            {
                DLog.LogError("App is Changing.");
                return;
            }
            IsChanging = true;
            if (!string.IsNullOrEmpty(_nowapp))
            {
                DestroyGameCore(_nowapp);
            }
            GameCore ret = CreatGameCore(_nextapp);

            ret.LManager.LoadAssetAsync(_startscene, _startscene, LoadedStartScene);
        }
Esempio n. 13
0
 public static void DebugRect(this Rect rect, string prefixString)
 {
     DLog.Log($"{prefixString}.center: {rect.center}");
     DLog.Log($"{prefixString}.height: {rect.height}");
     DLog.Log($"{prefixString}.max: {rect.max}");
     DLog.Log($"{prefixString}.min: {rect.min}");
     DLog.Log($"{prefixString}.position: {rect.position}");
     DLog.Log($"{prefixString}.size: {rect.size}");
     DLog.Log($"{prefixString}.width: {rect.width}");
     DLog.Log($"{prefixString}.x: {rect.x}");
     DLog.Log($"{prefixString}.xMax: {rect.xMax}");
     DLog.Log($"{prefixString}.xMin: {rect.xMin}");
     DLog.Log($"{prefixString}.y: {rect.y}");
     DLog.Log($"{prefixString}.yMax: {rect.yMax}");
     DLog.Log($"{prefixString}.yMin: {rect.yMin}");
 }
Esempio n. 14
0
 public T TryGetAttribute <T>(string keyParameter, object _defaultValue = null)
 {
     try
     {
         object obj = Attribut[keyParameter];
         checked
         {
             return(obj != null ? (T)obj : _defaultValue == null ? default(T) : (T)_defaultValue);
         }
     }
     catch (System.Exception erro)
     {
         DLog.LogError(erro.ToString());
     }
     return(_defaultValue == null ? default(T) : (T)_defaultValue);
 }
Esempio n. 15
0
 public bool StartDownloadAsync()
 {
     if (mUpdateObject == null)
     {
         DLog.LogError("UpdateObject == null");
         return(false);
     }
     if (mIsStart)
     {
         return(true);
     }
     mIsStart = true;
     mObject.StartDownLoadAsync();
     mUpdateObject.RegToOwner();
     return(true);
 }
Esempio n. 16
0
        public Vector3d GetProperPosi(Vector3d v1, Vector3d v2, out bool hitx, out bool hity)
        {
            var  offset = v2 - v1;
            long x = v1.x, y = v1.y;

            hitx = hity = false;
            if (offset.x > 0)
            {
                var testPosi = v1 + new Vector3d(offset.x + FixedMath.Half, 0, 0);
                if (IsInObstacle(testPosi))
                {
                    hitx = true;
                    x    = FixedMath.Floor(testPosi.x) - FixedMath.One / 2 - 1;
                    DLog.Log(x.ToFloat() + " " + v1.ToString() + " " + v2);
                }
            }
            else if (offset.x < 0)
            {
                var testPosi = v1 + new Vector3d(offset.x - FixedMath.Half, 0, 0);
                if (IsInObstacle(testPosi))
                {
                    hitx = true;
                    x    = FixedMath.Floor(testPosi.x) + FixedMath.One / 2 + 1;
                }
            }
            if (offset.y > 0)
            {
                var testPosi = v1 + new Vector3d(0, offset.y + FixedMath.One * 2, 0);
                if (IsInObstacle(testPosi))
                {
                    hity = true;
                    y    = FixedMath.Floor(testPosi.y) - FixedMath.One * 2 - 1;
                }
            }
            else if (offset.y < 0)
            {
                var testPosi = v1 + new Vector3d(0, offset.y, 0);
                if (IsInObstacle(testPosi))
                {
                    hity = true;
                    y    = FixedMath.Floor(testPosi.y) + FixedMath.One + 1;
                }
            }
            Vector3d v = new Vector3d(hitx? x : v2.x, hity?y:v2.y, 0);

            return(v);
        }
Esempio n. 17
0
    public void GetPrimitiveInfo(string tokenId, string id)
    {
        HttpContext.Current.Response.ContentType = "application/json;charset=utf-8";
        var jsonCallBackFunName = HttpContext.Current.Request.Params["jsoncallback"];

        //判断TokenId是否合法
        if (Common.VerifyTokenId(tokenId))
        {
            MySqlCommand sqlcom = new MySqlCommand
            {
                CommandText = "SELECT ep_detection.scene_name,ep_detection.equipment_name, ep_detection_detail.item_name,ep_detection.detection_date,DATE_ADD(ep_detection.detection_date, INTERVAL -3 MONTH) date2 " +
                              "FROM  environmental_protection.ep_detection INNER JOIN environmental_protection.ep_detection_detail " +
                              "ON (ep_detection.detection_id = ep_detection_detail.detection_id) " +
                              "where detection_detail_id=@id"
            };
            MySqlParameter[] commandParameters = new MySqlParameter[]
            {
                new MySqlParameter("@id", id),
            };
            try
            {
                var Info = MySqlHelper.GetDataSet(MySqlHelper.Conn, CommandType.Text, sqlcom.CommandText, commandParameters).Tables[0].DefaultView;
                if (Info != null && Info.Table.Rows.Count >= 1)    //信息存在
                {
                    var json = Common.DataTableToJson(Info.Table); //信息的Json形式
                    HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(1, json));
                    return;
                }
                else //不存在或已删除
                {
                    HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(0, "检测信息不存在"));
                    return;
                }
            }
            catch (Exception e)
            {
                HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(0, "系统异常"));
                DLog.w("系统异常:" + e.Message);
                return;
            }
        }
        else//TokenId过期
        {
            HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(0, "TokenId过期"));
            return;
        }
    }
Esempio n. 18
0
    public void GetTaskDetail(string tokenId, string tid)
    {
        HttpContext.Current.Response.ContentType = "application/json;charset=utf-8";
        var jsonCallBackFunName = HttpContext.Current.Request.Params["jsoncallback"];

        Dugufeixue.Common.SystemConfig.ConnectionStringKey = System.Configuration.ConfigurationManager.ConnectionStrings["ConnStringDes"].ToString();

        //判断TokenId是否合法
        if (Common.VerifyTokenId(tokenId))
        {
            //查询接班人
            MySqlCommand sqlcom = new MySqlCommand
            {
                CommandText = "(SELECT * FROM ep_task,sys_employee WHERE task_id = @task_id and ep_task.emp_id = sys_employee.emp_id ) UNION (SELECT * FROM ep_task,sys_employee WHERE task_id = @task_id and ep_task.accept_emp_id = sys_employee.emp_id)"
            };
            MySqlParameter[] commandParameters = new MySqlParameter[]
            {
                new MySqlParameter("@task_id", tid)
            };
            try
            {
                var Info = MySqlHelper.GetDataSet(MySqlHelper.Conn, CommandType.Text, sqlcom.CommandText, commandParameters).Tables[0].DefaultView;
                if (Info != null && Info.Table.Rows.Count >= 1)    //信息存在
                {
                    var json = Common.DataTableToJson(Info.Table); //信息的Json形式
                    HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(1, json));
                    return;
                }
                else //不存在或已删除
                {
                    HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(0, "信息不存在"));
                    return;
                }
            }
            catch (Exception e)
            {
                HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(0, "系统异常"));
                DLog.w("系统异常:" + e.Message);
                return;
            }
        }
        else//TokenId过期
        {
            HttpContext.Current.Response.Write(jsonCallBackFunName + Common.GetResultJson(0, "TokenId过期"));
            return;
        }
    }
Esempio n. 19
0
        /// <summary>
        /// Process the result of an AllThreads request.
        /// </summary>
        private void ProcessAllThreads(Task <List <ThreadId> > task)
        {
            if (!task.CompletedOk())
            {
                DLog.Error(DContext.DebuggerLibModel, "LoadAllThreads failed", task.Exception);
                task.ForwardException();
                return;
            }

            List <DalvikThread> created = null;
            List <DalvikThread> removed = null;

            lock (threadsLock)
            {
                // Create missing threads
                foreach (var id in task.Result.Where(x => !threads.ContainsKey(x)))
                {
                    // Create and record
                    var thread = CreateThread(id);
                    threads[id] = thread;
                    list.Add(thread);

                    created = created ?? new List <DalvikThread>();
                    created.Add(thread);
                }

                // Remove obsolete threads
                var toRemove = threads.Keys.Where(x => !task.Result.Contains(x)).ToList();
                foreach (var id in toRemove)
                {
                    var thread = threads[id];
                    threads.Remove(id);
                    list.Remove(thread);
                    removed = removed ?? new List <DalvikThread>();
                    removed.Add(thread);
                }
            }

            if (created != null)
            {
                created.ForEach(OnThreadCreated);
            }
            if (removed != null)
            {
                removed.ForEach(OnThreadEnd);
            }
        }
            public void Convert(ReachableContext reachableContext)
            {
                // Collect all names
                var reachableInterfaces          = reachableContext.ReachableTypes.Where(i => i.IsInterface).ToList();
                var interfaceToImplementingTypes = reachableContext.ReachableTypes
                                                   .Except(reachableInterfaces)
                                                   .SelectMany(t => GetInterfaces(t).Distinct(), Tuple.Create)
                                                   .Where(e => e.Item2.IsReachable)
                                                   .ToLookup(e => e.Item2, e => e.Item1);

                // TODO: I don't think the we cover all possible cases here yet.
                //       What about methods overriding imported methods?

                foreach (var intf in reachableInterfaces)
                {
                    foreach (var iMethod in intf.Methods)
                    {
                        // ignore DexImport Interface types. TODO: also cover the reverse: a method implementing
                        //                                         both a import-interface as well as a .NET interface.
                        if (iMethod.GetDexOrJavaImportAttribute() != null || iMethod.GetDexNameAttribute() != null)
                        {
                            continue;
                        }

                        var nativeImpls = interfaceToImplementingTypes[intf].Select(t => Tuple.Create(t, iMethod.GetImplementation(t)))
                                          .Where(e => e.Item2 != null &&
                                                 (e.Item2.GetDexOrJavaImportAttribute() != null ||
                                                  e.Item2.GetDexNameAttribute() != null));
                        foreach (var typeAndImpl in nativeImpls)
                        {
                            var type = typeAndImpl.Item1;
                            var impl = typeAndImpl.Item2;

                            var finalName = GetFinalImplementationName(impl);

                            if (finalName == iMethod.Name)
                            {
                                continue;
                            }

                            // TODO: automatically create a redirecting stub.

                            DLog.Error(DContext.CompilerILConverter, "Type '{0}' implements interface method '{1}' using imported method '{2}'. This is not supported at the moment. As a workaround, create a 'new' or explicit implementation of the interface, that redirects to the imported.", type.FullName, iMethod.FullName, impl.FullName);
                        }
                    }
                }
            }
Esempio n. 21
0
        /// <summary>
        /// Gets the file statement range of the document context.
        /// A statement range is the range of the lines that contributed the code to which this document context refers.
        /// </summary>
        public int GetStatementRange(TEXT_POSITION[] pBegPosition, TEXT_POSITION[] pEndPosition)
        {
            DLog.Debug(DContext.VSDebuggerComCall, "DebugDocumentContext.GetStatementRange");
            var position = DocumentLocation.Position;

            if (position == null)
            {
                return(VSConstants.E_FAIL);
            }
            // TEXT_POSITION starts counting at 0
            pBegPosition[0].dwLine   = (uint)(position.Start.Line - 1);
            pBegPosition[0].dwColumn = (uint)(position.Start.Column - 1);
            pEndPosition[0].dwLine   = (uint)(position.End.Line - 1);
            pEndPosition[0].dwColumn = (uint)(position.End.Column - 1);
            DLog.Debug(DContext.VSDebuggerComCall, "Range: {0}-{1}", position.Start, position.End);
            return(VSConstants.S_OK);
        }
Esempio n. 22
0
        public static void DebugSubName(this SubName subName, string prefixString = null)
        {
            if (prefixString == null)
            {
                DLog.Log($"\n[SubName]");
                prefixString = "this";
            }

            DLog.Log($"{prefixString}.enabled: {subName.enabled}");
            DLog.Log($"{prefixString}.gameObject: {subName.gameObject.name}");
            DLog.Log($"{prefixString}.hideFlags: {subName.hideFlags}");
            DLog.Log($"{prefixString}.hideFlags: {subName}");


            DLog.Log($"{prefixString}.tag: {subName.tag}");
            DLog.Log($"{prefixString}.tag: {subName.transform.name}");
        }
Esempio n. 23
0
 public bool StartUnZipAsync()
 {
     if (mUpdateObject == null)
     {
         DLog.LogError("UpdateObject == null");
         return(false);
     }
     if (mIsStart)
     {
         return(true);
     }
     mIsStart = true;
     sUnZipMap.Add(mKey, this);
     mUnZipObject.StartUnZipAsync();
     PublicUpdateManager.AddUpdate(mUpdateObject);
     return(true);
 }
Esempio n. 24
0
        public void WithoutNlogConfig()
        {
            var         nlogConfig = DLog.GetDefaultConfigString();
            XmlDocument document   = new XmlDocument();

            document.Load(new StringReader(nlogConfig));
            Assert.Equal("nlog", document.DocumentElement.Name);
            Assert.Equal(2, document.DocumentElement.ChildNodes.Count);
            Assert.Equal(2, document.DocumentElement.ChildNodes[0].ChildNodes.Count);
            Assert.Equal("target", document.DocumentElement.ChildNodes[0].ChildNodes[0].Name);
            Assert.Equal("console", document.DocumentElement.ChildNodes[0].ChildNodes[0].Attributes["name"].Value);
            Assert.Equal("file", document.DocumentElement.ChildNodes[0].ChildNodes[1].Attributes["name"].Value);
            Assert.Equal(2, document.DocumentElement.ChildNodes[1].ChildNodes.Count);
            Assert.Equal("logger", document.DocumentElement.ChildNodes[1].ChildNodes[0].Name);
            Assert.Equal("console", document.DocumentElement.ChildNodes[1].ChildNodes[0].Attributes["writeTo"].Value);
            Assert.Equal("file", document.DocumentElement.ChildNodes[1].ChildNodes[1].Attributes["writeTo"].Value);
        }
Esempio n. 25
0
 public void LoadScriptFormMemory(byte[] _dllbytes, byte[] _pdbbytes)
 {
     if (mCore.SManager.ProjectLoaded)
     {
         DLog.LogError("脚本不可重复加载.");
         return;
     }
     if (_dllbytes != null && _pdbbytes != null)
     {
         mCore.SManager.LoadProjectByBytes(_dllbytes, _pdbbytes);
         StartMain(StartClass, StartFun);
     }
     else
     {
         DLog.LogErrorFormat("LoadScriptFormMemory(byte[] _dllbytes = }|,byte[] _pdbbytes){}");
     }
 }
Esempio n. 26
0
 /// <summary>
 /// we send our current positions (as we just did a resim) along with the frame we resimed to, to everyone so they can
 /// use it in their local sims as a best guess starting point
 /// </summary>
 /// <param name="frame"></param>
 public void BroadcastValidation(int frame)
 {
     //could probably do entity events
     //lazy
     if (entity.isAttached)
     {
         RigidbodyDataEvent e = RigidbodyDataEvent.Create();
         e.entity          = entity;
         e.position        = this.transform.position;
         e.rotation        = this.transform.rotation;
         e.velocity        = GetRigidbody().velocity;
         e.angularVelocity = GetRigidbody().angularVelocity;
         e.frame           = frame;
         e.Send();
         DLog.Log("BroadcastValidation: " + this.gameObject.name);
     }
 }
Esempio n. 27
0
 override protected void Processingdata(int _len, byte[] _buffer)
 {
     try
     {
         base.Processingdata(_len, _buffer);
         if (_len < SocketDataBase.mPackageTopLen)
         {
             return;
         }
         ReceiveData tssdata = new ReceiveData(_buffer, 0);
         Call(tssdata.Cmd, tssdata);
     }
     catch (Exception e)
     {
         DLog.LogError(mNetTag + "-" + e.ToString());
     }
 }
Esempio n. 28
0
        /// <summary>
        /// Load call stack
        /// </summary>
        public int EnumFrameInfo(enum_FRAMEINFO_FLAGS dwFieldSpec, uint nRadix, out IEnumDebugFrameInfo2 ppEnum)
        {
            DLog.Debug(DContext.VSDebuggerComCall, "IDebugThread2.EnumFrameInfo");

            // Get frames
            var frameInfos = new List <FRAMEINFO>();

            foreach (var stackFrame in GetCallStack())
            {
                FRAMEINFO info;
                ((DebugStackFrame)stackFrame).SetFrameInfo(dwFieldSpec, out info);
                frameInfos.Add(info);
            }

            ppEnum = new FrameInfoEnum(frameInfos);
            return(VSConstants.S_OK);
        }
Esempio n. 29
0
        IEnumerator LoadHashFileFromServer()
        {
            UnityWebRequest www = UnityWebRequest.Get("http://47.94.204.158/AB/assetBundleHash.txt");

            yield return(www.Send());

            if (www.isError)
            {
                DLog.Log(www.error);
            }
            else
            {
                // Show results as text
                _needDownLoadList.Clear();
                // System.Diagnostics.Stopwatch sw  = new Stopwatch();
                var remoteBundleHash = Newtonsoft.Json.JsonConvert.DeserializeObject <Dictionary <string, string> >(www.downloadHandler.text);
                var localBundleHash  = AssetResources.LoadBundleHash();
                foreach (var bh in remoteBundleHash)
                {
                    string hash;
                    if (localBundleHash.TryGetValue(bh.Key, out hash))
                    {
                        if (!hash.Equals(bh.Value))
                        {
                            _needDownLoadList.Add(bh.Key);
                        }
                    }
                    else
                    {
                        _needDownLoadList.Add(bh.Key);
                    }
                }
                for (int i = 0; i < _needDownLoadList.Count; i++)
                {
                    DLog.Log("Start Download " + _needDownLoadList[i]);
                    Main.SP.StartCoroutine(DownLoadAssetBundle(_needDownLoadList[i], (s, bytes) =>
                    {
                        _needDownLoadList.Remove(s);
                        DLog.Log(s + " Download Finish");
                        SaveToPersistentPath(s, bytes);
                    }));
                }
                SaveToPersistentPath("assetBundleHash.txt", www.downloadHandler.data);
                www.Dispose();
            }
        }
 public void StoreLocalInput(PhysicsInputCommand e)
 {
     //here we store commands that get sent to the server for validation.  These are our inputs, and can not be wrong.
     //We need these if we do a rewind, to re-apply them when we sim forward
     if (localInputs.ContainsKey(e.frame))
     {
         //this key already exists
         DLog.Log("Key already exists: " + e.frame);
     }
     else
     {
         localInputs.Add(e.frame, new PhysicsInputState()
         {
             onlineIndex = e.onlineIndex, inputDir = e.inputDir, dash = e.dash, frame = e.frame
         });
     }
 }