private void DisplayRestoring() { String game = SAVE.manager.GetRestoredGame(); DrawTitle("Restoring game " + game); bool completed = SAVE.manager.RestoreCompleted(); GUILayout.BeginHorizontal(); GUI.enabled = completed; if (completed) { GUILayout.Label("Restore complete"); } else { GUILayout.Label("Restoring..."); } GUILayout.FlexibleSpace(); if (GUILayout.Button("CLOSE")) { display = DISPLAY.HIDDEN; } GUI.enabled = true; GUILayout.EndHorizontal(); }
/// <summary> /// ディスプレイリストを初期化する /// </summary> public void InitdispList() { sendStartCmd = string.Empty; repeat = false; sendOfs = 0; _dispCnt = Screen.AllScreens.Length; dispList = new DISPLAY[_dispCnt]; int i = 0; foreach (Screen item in Screen.AllScreens) { dispList[i] = new DISPLAY(); dispList[i]._name = item.DeviceName; dispList[i]._no = i; dispList[i]._pos[0] = item.Bounds.X; dispList[i]._pos[1] = item.Bounds.Y; dispList[i]._size[0] = item.Bounds.Width; dispList[i]._size[1] = item.Bounds.Height; dispList[i]._moviePath = string.Empty; dispList[i].err = true; dispList[i].errMsg = "[" + i + "]設定無し"; i++; } }
private void SetDisplay(DISPLAY display) { if (display == DISPLAY.HOME) { btnThem.Enabled = true; btnSua.Enabled = false; btnXoa.Enabled = false; txtTenCa.ReadOnly = true; dgvTableShow.Enabled = true; } else if (display == DISPLAY.INSERTING) { btnThem.Enabled = false; btnSua.Enabled = false; btnXoa.Enabled = false; txtTenCa.ReadOnly = false; dgvTableShow.Enabled = false; } else if (display == DISPLAY.EDITING) { btnThem.Enabled = false; btnSua.Enabled = false; btnXoa.Enabled = false; txtTenCa.ReadOnly = false; dgvTableShow.Enabled = false; } else if (display == DISPLAY.CELL_CLICKED) { btnThem.Enabled = true; btnSua.Enabled = true; btnXoa.Enabled = true; txtTenCa.ReadOnly = true; dgvTableShow.Enabled = true; } }
//public void CallTimerCallback(Object stateInfo) //{ // if (_stream != 0) // { // System.Drawing.Bitmap bmp = vis.CreateSpectrumLine(_stream, _imgWidth, _imgHeight, System.Drawing.Color.Green, System.Drawing.Color.Red, System.Drawing.Color.Transparent, 2, 3, false, false, false); // this.Dispatcher.BeginInvoke(DispatcherPriority.Background, (Action)(delegate() // { // ImageSource imgSrc = IMPUtils.ImageToBitmapImage(bmp); // this.Source = imgSrc; // })); // } // else // this.Source = null; //} #endregion Events #region Methods private void CheckOnStateChanged() { DISPLAY display = Display; int width = (int)Width; int height = (int)Height; bool isStreamPlaying = IsPlaying; if (isStreamPlaying && IsVisible && display != DISPLAY.NONE && _timer.IsEnabled == false) { _timer.Start(); } else if ((isStreamPlaying == false || IsVisible == false || display == DISPLAY.NONE) && _timer.IsEnabled == true) { _timer.Stop(); int stride = width * 3; byte[] pixels = new byte[height * stride]; List <System.Windows.Media.Color> colors = new List <System.Windows.Media.Color>(); colors.Add(System.Windows.Media.Colors.Transparent); BitmapPalette myPalette = new BitmapPalette(colors); // make an empty image to make it clickable this.Source = BitmapSource.Create( width, height, 96, 96, PixelFormats.Indexed1, myPalette, pixels, stride); } }
private void DisplayRestore() { InitStyles(); String[] games = SAVE.manager.GetBackupSetNameArray(); GUILayout.BeginVertical(); DrawTitle("Restore game"); restoreListscrollPosition = GUILayout.BeginScrollView(restoreListscrollPosition, false, true, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.box, GUILayout.Height(155)); selectedGameToRestore = GUILayout.SelectionGrid(selectedGameToRestore, games, 1, GUILayout.Width(SELECTION_GRID_WIDTH)); String game = games[selectedGameToRestore]; GUILayout.EndScrollView(); BackupSet backupSet = SAVE.manager.GetBackupSetForName(games[selectedGameToRestore]); String[] backups = backupSet.GetBackupsAsArray(); GUILayout.Label("From backup", HighLogic.Skin.label); backupListscrollPosition = GUILayout.BeginScrollView(backupListscrollPosition, false, true, GUI.skin.horizontalScrollbar, GUI.skin.verticalScrollbar, GUI.skin.box, GUILayout.Height(205)); selectedBackupToRestore = GUILayout.SelectionGrid(selectedBackupToRestore, backups, 1, GUILayout.Width(SELECTION_GRID_WIDTH)); String backup = backups.Length > 0?backups[selectedBackupToRestore]:""; GUILayout.EndScrollView(); SAVE.configuration.backupBeforeRestore = GUILayout.Toggle(SAVE.configuration.backupBeforeRestore, " Create a backup before restore"); SAVE.configuration.disabled = GUILayout.Toggle(SAVE.configuration.disabled, " Temporary disable backups until restart"); GUILayout.BeginHorizontal(); GUI.enabled = backups.Length > 0; deleteEnabled = GUILayout.Toggle(deleteEnabled, ""); GUI.enabled = backups.Length > 0 && deleteEnabled; if (GUILayout.Button("Delete", STYLE_DELETE_BUTTON)) { SAVE.manager.DeleteBackup(backupSet, backup); } if (GUILayout.Button("Erase Backup", STYLE_DELETE_BUTTON)) { SAVE.manager.EraseBackupSet(backupSet); display = DISPLAY.HIDDEN; deleteEnabled = false; } GUI.enabled = true; GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel")) { display = DISPLAY.HIDDEN; deleteEnabled = false; } GUI.enabled = backups.Length > 0; if (GUILayout.Button("RESTORE")) { if (SAVE.manager.RestoreGame(game, backup)) { display = DISPLAY.RESTORING; deleteEnabled = false; } } GUI.enabled = true; GUILayout.EndHorizontal(); GUILayout.EndVertical(); }
static void OnDisplayChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { DISPLAY newVal = (DISPLAY)e.NewValue; SpectrumAnalyzer s = d as SpectrumAnalyzer; //s._display = newVal; s.CheckOnStateChanged(); }
private bool DrawDisplayToggle(String text, DISPLAY display) { bool b = GUILayout.Toggle(this.display == display, text, GUI.skin.button); if (b) { this.display = display; } return(b); }
private void ExtractValues(string elementName, XmlReader reader) { for (int i = 0; i < reader.AttributeCount; ++i) { reader.MoveToAttribute(i); string name = reader.Name; string value = reader.Value; if (SRC.Equals(name)) { this.src = value; } else if (CAT.Equals(name)) { this.category = value; } else if (DISPLAY.Equals(name)) { this.display = Display.FromString(value); } else if (ID.Equals(name)) { this.id = value; } else if (PRIORITY.Equals(name)) { this.priority = int.Parse(value); } else if (SYMBOL_HEIGHT.Equals(name)) { this.height = XmlUtils.ParseNonNegativeInteger(name, value) * displayModel.ScaleFactor; } else if (SYMBOL_PERCENT.Equals(name)) { this.percent = XmlUtils.ParseNonNegativeInteger(name, value); } else if (SYMBOL_SCALING.Equals(name)) { this.scaling = FromValue(value); } else if (SYMBOL_WIDTH.Equals(name)) { this.width = XmlUtils.ParseNonNegativeInteger(name, value) * displayModel.ScaleFactor; } else { throw XmlUtils.CreateXmlReaderException(elementName, name, value, i); } } }
void _timer_Tick(object sender, EventArgs e) { int stream = Stream; int width = (int)Width; int height = (int)Height; DISPLAY display = Display; if (stream != 0) { System.Drawing.Bitmap bmp = null; switch (display) { case DISPLAY.SPECTRUM_LINE: bmp = vis.CreateSpectrumLine(stream, width, height, _color, _color2, System.Drawing.Color.Transparent, 5, 3, false, false, false); break; case DISPLAY.WAVE_FORM: bmp = vis.CreateSpectrumWave(stream, width, height, _color, _color2, System.Drawing.Color.Transparent, 1, false, false, false); break; } if (bmp != null) { using (MemoryStream ms = new MemoryStream()) { bmp.Save(ms, System.Drawing.Imaging.ImageFormat.Png); System.Windows.Media.Imaging.BitmapImage bImg = new System.Windows.Media.Imaging.BitmapImage(); bImg.BeginInit(); bImg.StreamSource = new MemoryStream(ms.ToArray()); bImg.EndInit(); this.Source = bImg; } } } else { this.Source = null; } }
private void DisplayStatus() { InitStyles(); // DrawTitle("Games"); statusListscrollPosition = GUILayout.BeginScrollView(statusListscrollPosition, GUI.skin.box, GUILayout.Height(Screen.height - 100)); foreach (BackupSet set in SAVE.manager) { GUILayout.BeginHorizontal(); GUILayout.Label(set.name, STYLE_BACKUPSET_STATUS_NAME); GUILayout.Label(set.status.ToString(), STYLE_BACKUPSET_STATUS); GUI.enabled = SAVE.manager.RestoreCompleted() && SAVE.manager.BackupsCompleted() && set.status != BackupSet.STATUS.NONE; if (GUILayout.Button("Restore", STYLE_RECOVER_BUTTON)) { String[] sets = SAVE.manager.GetBackupSetNameArray(); selectedGameToRestore = IndexOf(set.name, sets); display = DISPLAY.RESTORE; } GUI.enabled = true; GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); }
private void DisplayClone() { InitStyles(); // DrawTitle("Games"); cloneListscrollPosition = GUILayout.BeginScrollView(cloneListscrollPosition, GUI.skin.box, GUILayout.Height(Screen.height - 100)); foreach (BackupSet set in SAVE.manager) { GUILayout.BeginHorizontal(); GUILayout.Label(set.name, STYLE_BACKUPSET_CLONE_NAME); GUILayout.FlexibleSpace(); if (GUILayout.Button("Clone", STYLE_RECOVER_BUTTON)) { selectedGameToClone = set.name; cloneFromBackupEnabled = set.Latest() != null; cloneFromBackup = cloneFromBackupEnabled; cloneGameInto = set.name + "-clone"; display = DISPLAY.CLONING; } GUI.enabled = true; GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); }
private void ExtractValues(string elementName, XmlReader reader) { this.repeatGap = REPEAT_GAP_DEFAULT * displayModel.ScaleFactor; this.repeatStart = REPEAT_START_DEFAULT * displayModel.ScaleFactor; for (int i = 0; i < reader.AttributeCount; ++i) { reader.MoveToAttribute(i); string name = reader.Name; string value = reader.Value; if (SRC.Equals(name)) { this.src = value; } else if (DISPLAY.Equals(name)) { this.display = Display.FromString(value); } else if (DY.Equals(name)) { this.dy = float.Parse(value) * displayModel.ScaleFactor; } else if (ALIGN_CENTER.Equals(name)) { this.alignCenter = bool.Parse(value); } else if (CAT.Equals(name)) { this.category = value; } else if (PRIORITY.Equals(name)) { this.priority = int.Parse(value); } else if (REPEAT.Equals(name)) { this.repeat = bool.Parse(value); } else if (REPEAT_GAP.Equals(name)) { this.repeatGap = float.Parse(value) * displayModel.ScaleFactor; } else if (REPEAT_START.Equals(name)) { this.repeatStart = float.Parse(value) * displayModel.ScaleFactor; } else if (ROTATE.Equals(name)) { this.rotate = bool.Parse(value); } else if (SYMBOL_HEIGHT.Equals(name)) { this.height = XmlUtils.ParseNonNegativeInteger(name, value) * displayModel.ScaleFactor; } else if (SYMBOL_PERCENT.Equals(name)) { this.percent = XmlUtils.ParseNonNegativeInteger(name, value); } else if (SYMBOL_SCALING.Equals(name)) { this.scaling = FromValue(value); } else if (SYMBOL_WIDTH.Equals(name)) { this.width = XmlUtils.ParseNonNegativeInteger(name, value) * displayModel.ScaleFactor; } else { throw XmlUtils.CreateXmlReaderException(elementName, name, value, i); } } }
/// <summary> /// 创建新的 DISPLAY 对象。 /// </summary> /// <param name="uSERID">USERID 的初始值。</param> public static DISPLAY CreateDISPLAY(decimal uSERID) { DISPLAY dISPLAY = new DISPLAY(); dISPLAY.USERID = uSERID; return dISPLAY; }
private void DisplayCloning() { InitStyles(); // // DrawTitle("Cloning"); GUILayout.BeginHorizontal(); GUILayout.Label("Game "); GUILayout.Label(selectedGameToClone, STYLE_BACKUPSET_CLONE_NAME); GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("From "); cloneFromBackup = !GUILayout.Toggle(!cloneFromBackup, " game "); GUI.enabled = cloneFromBackupEnabled; cloneFromBackup = GUILayout.Toggle(cloneFromBackup, " backup "); GUI.enabled = true; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); GUILayout.Label("Into "); bool cloneExists = FileOperations.DirectoryExists(BackupManager.SAVE_ROOT + "/" + cloneGameInto); if (cloneExists) { STYLE_NAME_TEXTFIELD.normal.textColor = Color.red; } else { STYLE_NAME_TEXTFIELD.normal.textColor = Color.white; } cloneGameInto = GUILayout.TextField(cloneGameInto, STYLE_NAME_TEXTFIELD); STYLE_NAME_TEXTFIELD.normal.textColor = Color.white; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); GUI.enabled = cloneFromBackupEnabled; cloneBackups = GUILayout.Toggle(cloneBackups, "Include backups"); GUI.enabled = true; GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); GUI.enabled = !cloneExists; if (GUILayout.Button("Clone", GUI.skin.button)) { display = DISPLAY.HIDDEN; String backupRootFolder = SAVE.configuration.backupPath + "/" + name; if (cloneFromBackup) { SAVE.manager.CloneGameFromBackup(selectedGameToClone, cloneGameInto); } else { SAVE.manager.CloneGame(selectedGameToClone, cloneGameInto); } if (cloneBackups) { SAVE.manager.CloneBackup(selectedGameToClone, cloneGameInto); } } GUI.enabled = true; if (GUILayout.Button("Cancel", GUI.skin.button)) { display = DISPLAY.CLONE; } GUILayout.EndHorizontal(); }
private void ExtractValues(IGraphicFactory graphicFactory, DisplayModel displayModel, string elementName, XmlReader reader) { FontFamily fontFamily = FontFamily.Default; FontStyle fontStyle = FontStyle.Normal; for (int i = 0; i < reader.AttributeCount; ++i) { reader.MoveToAttribute(i); string name = reader.Name; string value = reader.Value; if (K.Equals(name)) { this.textKey = TextKey.getInstance(value); } else if (POSITION.Equals(name)) { this.position = value.ToPosition(); } else if (CAT.Equals(name)) { this.category = value; } else if (DISPLAY.Equals(name)) { this.display = value.ToDisplay(); } else if (DY.Equals(name)) { this.dy = float.Parse(value) * displayModel.ScaleFactor; } else if (FONT_FAMILY.Equals(name)) { fontFamily = value.ToFontFamily(); } else if (FONT_STYLE.Equals(name)) { fontStyle = value.ToFontStyle(); } else if (FONT_SIZE.Equals(name)) { this.fontSize = XmlUtils.ParseNonNegativeFloat(name, value) * displayModel.ScaleFactor; } else if (FILL.Equals(name)) { this.fill.Color = XmlUtils.GetColor(value); } else if (PRIORITY.Equals(name)) { this.priority = int.Parse(value); } else if (STROKE.Equals(name)) { this.stroke.Color = XmlUtils.GetColor(value); } else if (STROKE_WIDTH.Equals(name)) { this.stroke.StrokeWidth = XmlUtils.ParseNonNegativeFloat(name, value) * displayModel.ScaleFactor; } else if (SYMBOL_ID.Equals(name)) { this.symbolId = value; } else { throw XmlUtils.CreateXmlReaderException(elementName, name, value, i); } } this.fill.SetTypeface(fontFamily, fontStyle); this.stroke.SetTypeface(fontFamily, fontStyle); XmlUtils.CheckMandatoryAttribute(elementName, K, this.textKey); }
/// <summary> /// 架构中不存在 DISPLAY 的注释。 /// </summary> public void AddToDISPLAY(DISPLAY dISPLAY) { base.AddObject("DISPLAY", dISPLAY); }
private void Window(int id) { Configuration config = SAVE.configuration; DISPLAY lastDisplay = display; BackupManager manager = SAVE.manager; try { GUILayout.BeginVertical(); GUILayout.BeginHorizontal(); GUI.enabled = manager.RestoreCompleted() && manager.BackupsCompleted() && manager.NumberOfBackupSets() > 0; if (GUILayout.Button("Backup All", GUI.skin.button)) { display = DISPLAY.BACKUP; // don't start another backup if there is still a backup running if (SAVE.manager.BackupsCompleted()) { backupCount = manager.BackupAll(); backupCloseTime = DateTime.Now.AddSeconds(BACKUP_DISPLAY_REMAINS_OPEN_TIME); } else { Log.Warning("won't start another backup until all backups finished"); } } GUI.enabled = true; // Restore GUI.enabled = manager.NumberOfBackupSets() > 0; if (DrawDisplayToggle("Restore", DISPLAY.RESTORE) && !SAVE.manager.RestoreCompleted()) { display = DISPLAY.RESTORING; } GUI.enabled = true; // Configure DrawDisplayToggle("Configure", DISPLAY.CONFIGURE); // Status DrawDisplayToggle("Status", DISPLAY.STATUS); // Hide DrawDisplayToggle("Clone", DISPLAY.CLONE); // Hide DrawDisplayToggle("Hide", DISPLAY.HIDDEN); GUILayout.EndHorizontal(); // switch (display) { case DISPLAY.BACKUP: DisplayBackup(); break; case DISPLAY.RESTORING: DisplayRestoring(); break; case DISPLAY.RESTORE: DisplayRestore(); break; case DISPLAY.CONFIGURE: DisplayConfigure(); break; case DISPLAY.STATUS: DisplayStatus(); break; case DISPLAY.CLONE: DisplayClone(); break; case DISPLAY.CLONING: DisplayCloning(); break; case DISPLAY.HIDDEN: // are we ingame? then make the window disappear (this shouldn't be neccessary, but just to be sure...) if (HighLogic.LoadedScene == GameScenes.MAINMENU) { SetVisible(true); } else { SetVisible(false); } break; } GUILayout.EndVertical(); if (display == DISPLAY.BACKUP && backupCloseTime < DateTime.Now && manager.Queuedbackups() == 0) { display = DISPLAY.HIDDEN; } } catch (Exception e) { Log.Error("exception: " + e.Message); } // resize GUI if display changes if (lastDisplay != display) { this.bounds.height = 0; } if (S.A.V.E.src.util.io.ConfigNodeIO.fixedWindowFloating) { GUI.DragWindow(); } }