Esempio n. 1
0
    static private void createPaths()
    {
        Debug.LogWarning("Creating Paths...");
        if (errorStatus)
        {
            return;
        }


        //Get Points
        List <Vector2> levelPoints = new List <Vector2>();

        for (int y = 0; y < rows.value; y++)
        {
            for (int x = 0; x < cols.value; x++)
            {
                if (levelArray[x, y].type != (int)eDGModuleType.NONE)
                {
                    levelPoints.Add(new Vector2(x, y));
                }
            }
        }


        //Shuffle Points
        List <Vector2> levelPointsSorted = new List <Vector2>();

        for (int i = 0; i < levelPoints.Count; i++)
        {
            while (true)
            {
                Vector2 point = levelPoints[DGRandom.Range(0, levelPoints.Count)];
                if (levelPointsSorted.IndexOf(point) == -1)
                {
                    levelPointsSorted.Add(point);
                    break;
                }
            }
        }


        //Connect points
        string output = "";

        for (int i = 1; i < levelPointsSorted.Count; i++)
        {
            createConnectedPoints(levelPointsSorted[i], levelPointsSorted[i - 1], ref output);
            output += "\n";
        }
        Debug.Log(output);


        Debug.Log("All Paths Created!");
        debugLevelModules();
    }
Esempio n. 2
0
    static private void createAccesses()
    {
        Debug.LogWarning("Creating accesses...");
        if (errorStatus)
        {
            return;
        }

        string output = "";

        for (int i = 0; i < accesses.value; i++)
        {
            bool created = false;
            while (!created)
            {
                int x = 0;
                int y = 0;


                //Access on the X axis (cols)
                if (DGRandom.Range(0, 2) == 0)
                {
                    x = (DGRandom.Range(0, 2) == 0) ? 0 : cols.value - 1;
                    y = DGRandom.Range(0, rows.value);
                }
                //Access on the Y axis (rows)
                else
                {
                    x = DGRandom.Range(0, cols.value);
                    y = (DGRandom.Range(0, 2) == 0) ? 0 : rows.value - 1;
                }


                //Check Availability
                if (levelArray[x, y].type == (int)eDGModuleType.NONE)
                {
                    //CREATE
                    created = true;
                    output += "Access #" + i + "   x:" + x + "   y:" + y + "\n";

                    levelArray[x, y].type = (int)eDGModuleType.ACCESS;

                    accessesList.Add(new Vector2(x, y));
                }
            }
        }

        Debug.Log(output);
        debugLevelModules();
    }