private void Start() { maxDistance = Random.Range(MAX_DISTANCE * MAX_RANDOM_LOW, MAX_DISTANCE * MAX_RANDOM_HIGH); minDistance = Random.Range(MIN_DISTANCE * MIN_RANDOM_LOW, MIN_DISTANCE * MIN_RANDOM_HIGH); enemyFinder = GetComponent <DEnemyFinder>(); attackCount = ATTACK_DURATION; }
private void Start() { enemyFinder = GetComponent <DEnemyFinder>(); }