private void Main3() { DDAdditionalEvents.Ground_INIT = () => { DDGround.RO_MouseDispMode = true; }; DDAdditionalEvents.PostGameStart = () => { // Font > //DDFontRegister.Add(@"Font\Genkai-Mincho-font\genkai-mincho.ttf"); // < Font Ground.I = new Ground(); }; DDAdditionalEvents.Save = lines => { lines.Add("" + Ground.I.MakeMap_W); lines.Add("" + Ground.I.MakeMap_H); lines.Add("" + Ground.I.MakeMap_Seed); lines.Add("" + (Ground.I.UseWallTrans ? 1 : 0)); // 新しい項目をここへ追加... }; DDAdditionalEvents.Load = lines => { int c = 0; Ground.I.MakeMap_W = int.Parse(lines[c++]); Ground.I.MakeMap_H = int.Parse(lines[c++]); Ground.I.MakeMap_Seed = int.Parse(lines[c++]); Ground.I.UseWallTrans = int.Parse(lines[c++]) != 0; // 新しい項目をここへ追加... }; DDMain2.Perform(Main4); }
private void Main3() { DDAdditionalEvents.Ground_INIT = () => { //DDGround.RO_MouseDispMode = true; }; DDAdditionalEvents.PostGameStart = () => { // Font > //DDFontRegister.Add(@"Font\Genkai-Mincho-font\genkai-mincho.ttf"); // < Font Ground.I = new Ground(); }; DDAdditionalEvents.Save = lines => { lines.Add(DateTime.Now.ToString()); // Dummy lines.Add(DateTime.Now.ToString()); // Dummy lines.Add(DateTime.Now.ToString()); // Dummy // 新しい項目をここへ追加... }; DDAdditionalEvents.Load = lines => { int c = 0; DDUtils.Noop(lines[c++]); // Dummy DDUtils.Noop(lines[c++]); // Dummy DDUtils.Noop(lines[c++]); // Dummy // 新しい項目をここへ追加... }; DDMain2.Perform(Main4); }
private void Main3() { DDMain2.Perform(Main4); }
public void Main2(ArgsReader ar) { DDMain2.Perform(Main3); }