private void ChangeEntityVisibilityStatus(DCLBuilderInWorldEntity entityToApply) { entityToApply.ToggleShowStatus(); if (!entityToApply.IsVisible && selectedEntities.Contains(entityToApply)) { DeselectEntity(entityToApply); } }
private void ChangeEntityVisibilityStatus(DCLBuilderInWorldEntity entityToApply) { entityToApply.ToggleShowStatus(); if (!entityToApply.IsVisible && selectedEntities.Contains(entityToApply)) { DeselectEntity(entityToApply); } }