public ActionResult Show(int?gameID) { Debug.WriteLine(string.Format("GET: Game Controller: View - gameID={0}", gameID)); Game game = GameState.QueryGame(gameID); if (game == null) { return(RedirectToRoute("home")); } DB_users user = Auth.User; // If the user isn't in the game, add them as a player if (!game.IsPlayerInGame(user.id)) { DB_game_users gameUser = new DB_game_users(); gameUser.user_id = user.id; gameUser.game_id = game.ID; gameUser.is_gm = false; Database.Session.Save(gameUser); Database.Session.Flush(); game.QueryAllPlayers(); } return(View(new ViewGame { User = game.Players.Where(x => x.User.ID == user.id).First(), Game = game, OnlinePlayers = game.Players.Where(x => x.User.IsOnline).ToList() })); }
public ActionResult New(GameForm form) { Debug.WriteLine(string.Format("POST: Game Controller: New Game")); DB_users user = Auth.User; DB_games newGame = new DB_games(); newGame.name = form.Name; newGame.description = form.Description; newGame.turn_number = 0; newGame.opened_to_public = form.OpenedToPublic; Database.Session.Save(newGame); DB_game_users gameUser = new DB_game_users(); gameUser.user_id = user.id; gameUser.game_id = newGame.id; gameUser.is_gm = true; Database.Session.Save(gameUser); Database.Session.Flush(); return(RedirectToRoute("home")); }
public GamePlayer(DB_users user, DB_game_users gameUser) { User = user; GameUserInfo = gameUser; }