// Use this for initialization void Start() { panelUpdater = this.GetComponent <WardrobePreviewPanelUpdater>(); pageText = GameObject.Find("PageText").GetComponent <Text>(); //filterField = GameObject.Find("FilterField").GetComponent<InputField>(); raceString = "human"; genderString = "male"; genderDropdown.ClearOptions(); genderDropdown.AddOptions(WardrobeStuff.genderMap.Keys.ToList()); raceDropdown.ClearOptions(); raceDropdown.AddOptions(WardrobeStuff.raceMap.Keys.ToList()); appearanceDropdown.ClearOptions(); updateRaceGender(); slotChangeDropdown.ClearOptions(); List <DOption> slotOptions = new List <DOption>(); foreach (GearSlot slot in Enum.GetValues(typeof(GearSlot))) { DOption option = new DOption(slot.ToString(), slot); option.userObject = slot; slotOptions.Add(option); } slotChangeDropdown.AddOptions(slotOptions.Cast <Dropdown.OptionData>().ToList()); DBInst.progress += (m) => progress = m; DBInst.loadOrCallback((d) => { db = d; }); }
void Start() { root = GameObject.Find("ROOT"); progressText = GameObject.Find("ProgressText").GetComponent <Text>(); nIFModelDropdown = GameObject.Find("NIFmodelImaDropdown").GetComponent <ImaDropdown>(); animationDropdown = GameObject.Find("AnimationDropdown").GetComponent <Dropdown>(); speedSlider = GameObject.Find("SpeedSlider").GetComponent <Slider>(); speedSlider.value = this.animSpeed; filterField = GameObject.Find("FilterField").GetComponent <InputField>(); adb = AssetDatabaseInst.DB; DBInst.loadOrCallback((d) => db = d); DBInst.progress += (m) => progress = m; }
// Use this for initialization void Start() { Debug.Log("TestDecomp start called"); tex = GetComponentInChildren <Text>(); img = GetComponentInChildren <Image>(); dropdown = GetComponentInChildren <ImaDropdown>(); dropdownbox = dropdown.gameObject; dropdownbox.SetActive(false); loadbutton = GameObject.Find("LoadWorldButton"); loadModelViewerbutton = GameObject.Find("LoadModelButton"); thirdPersonToggle = GetComponentInChildren <Toggle>().gameObject; thirdPersonToggle.SetActive(false); loadbutton.SetActive(false); loadModelViewerbutton.SetActive(false); color = Color.grey; DBInst.progress += (s) => this.error = s; DBInst.loadOrCallback((d) => db = d); error = "Loading asset database"; adb = AssetDatabaseInst.DB; }
public void init() { itemText = GameObject.Find("ItemNameText").GetComponent <Text>(); previewsRoot = GameObject.Find("PreviewsRoot"); DBInst.loadOrCallback((d) => db = d); mainPaperdoll = GameObject.Find("MainPaperdoll").GetComponent <Paperdoll>(); ourPreview = new GameObject(); ourPreview.transform.parent = previewsRoot.transform; EventTrigger trigger = this.gameObject.AddComponent <EventTrigger>(); EventTrigger.Entry entry = new EventTrigger.Entry(); entry.eventID = EventTriggerType.PointerDown; entry.callback.AddListener((data) => { itemClicked(); }); trigger.triggers.Add(entry); EventTrigger.Entry eentry = new EventTrigger.Entry(); eentry.eventID = EventTriggerType.PointerEnter; eentry.callback.AddListener((data) => { itemEntered(); }); trigger.triggers.Add(eentry); }
// Use this for initialization void Start() { adb = AssetDatabaseInst.DB; DBInst.loadOrCallback((d) => db = d); }
// Use this for initialization void Start() { DBInst.loadOrCallback((d) => db = d); }
//long appearenceSet = long.MinValue; public Paperdoll() : base() { DBInst.loadOrCallback((d) => state = ClassState.UPDATE); }