void OnregBtnClick() { nameStr = UIManager.GetInputStr("nameInput"); pwdStr = UIManager.GetInputStr("pwdInput"); //PlaySE MusicManager.PlaySe("click"); if (nameStr == "" || pwdStr == "") { GameFuncs.CreateMsg("用户名或密码不能为空!"); return; } else { if (DBFuncs.FindPlayer(nameStr, pwdStr)) { //弹出对话框"用户名已存在!" GameFuncs.CreateMsg("用户名已存在!"); } else { //Register DBFuncs.AddPlayer(nameStr, pwdStr); GameFuncs.CreateMsg("注册成功!请点击登录进入游戏"); } } }
void OnloginBtnClick() { nameStr = UIManager.GetInputStr("nameInput"); pwdStr = UIManager.GetInputStr("pwdInput"); //PlaySE MusicManager.PlaySe("click");; //Formal //Globals.isFirst = DBFuncs.FindSingle<int>("Players", "isFirst"); if (nameStr == "" || pwdStr == "") { GameFuncs.CreateMsg("用户名或密码不能为空!"); return; } else { if (DBFuncs.FindPlayer(nameStr, pwdStr)) { //Enter Loading->Chat/Main if (Globals.player.isFirst) { Globals.player.isFirst = false; //Test Globals.currentDialog = "test"; Globals.nextScene = "Main"; GameFuncs.GoToSceneAsync("Chat"); } else { //Load Globals.items&Globals.heroes GameFuncs.GoToSceneAsync("Main"); } } else { //弹出对话框"用户名或密码错误!" GameFuncs.CreateMsg("用户名或密码错误!"); } } }