public static DataTable BuscarAreaEmpleado(string textoBuscar) { DArea objArea = new DArea(); objArea.TextoBuscar = textoBuscar; return(objArea.BuscarAreaEmpleado(objArea)); }
/// <summary> /// 获取区域信息 /// </summary> /// <param name="id">区域ID</param> /// <returns></returns> public Area GetArea(short id) { try { DArea da = new DArea(); return(da.SELECT_BY_ID(id)); } catch { return(null); } }
/// <summary> /// 获取区域列表 /// </summary> /// <param name="type">true市/false区</param> /// <returns></returns> public IList <Area> GetAreaList(bool type) { try { DArea da = new DArea(); return(da.SELECT_BY_TYPE(type, true)); } catch { return(null); } }
/// <summary> /// 获取区域列表 /// </summary> /// <param name="cid">城市编码</param> /// <returns></returns> public IList <Area> GetAreaList(short cid) { try { DArea da = new DArea(); return(da.SELECT_BY_CID(cid, true)); } catch { return(null); } }
// ---------------------------区域控制函数--------------------------- /// <summary> /// 获取全部区域列表 /// </summary> /// <returns></returns> public IList <Area> GetAreaList() { try { DArea da = new DArea(); return(da.SELECT_ISUSED(true)); } catch { return(null); } }
static void areacmp() { int d1 = 20, d2 = 10; DArea dv; Area Area = new Area(); dv = new DArea(Area.TriA); Console.WriteLine("1.三角形....."); Area.GetArea(d1, d2, dv); Console.WriteLine("2.矩形"); Area.GetArea(d1, d2, new DArea(Area.RecA)); Console.Read(); }
public static void GetArea(int x, int y, DArea tv) { double area = tv(x, y); Console.WriteLine($"高:{x},底:{y},面積:{area}"); }
public static void GetArea(int x, int y, DArea tv) { double area = tv(x, y); Console.WriteLine("高:{0},底:{1},面積:{2}\n", x, y, area); }
void GetRecursive( ref List<DArea> connectGroup, DArea area ) { if (connectGroup.Contains(area) == false) { connectGroup.Add( area ); foreach (DArea a in area.connectedArea) { GetRecursive( ref connectGroup, a); } } }
/// <summary> /// 指定した方向に隣接する部屋のリストを取得する /// </summary> /// <returns>隣接する部屋リスト.</returns> /// <param name="areas">部屋のリスト.</param> /// <param name="area">元となる部屋.</param> /// <param name="direction">隣接方向</param> public static List<DArea> GetNextAreas(List<DArea> areas, DArea area, RDirection4 direction) { if (areas == null || area == null || areas.Count <= 1) { return new List<DArea>(); } List<DArea> ret = new List<DArea>(); for (int i=0; i<areas.Count; i++) { if (areas[i]==area) continue;// 元部屋は無視 // 位置が同じ部屋を返す switch (direction) { case RDirection4.up: if (area.top == areas[i].bottom) if (!(area.left > areas[i].right && area.right < areas[i].left)) ret.Add(areas[i]); break; case RDirection4.right: if (area.right == areas[i].left) if (!(area.top > areas[i].bottom && area.bottom < areas[i].top)) ret.Add(areas[i]); break; case RDirection4.down: if (area.bottom == areas[i].top) if (!(area.left > areas[i].right && area.right < areas[i].left)) ret.Add(areas[i]); break; case RDirection4.left: if (area.left == areas[i].right) if (!(area.top > areas[i].bottom && area.bottom < areas[i].top)) ret.Add(areas[i]); break; case RDirection4.ALL: if ((area.top == areas[i].bottom) || (area.bottom == areas[i].top)) { if (area.right < areas[i].left || area.left > areas[i].right) { } else { ret.Add(areas[i]); } } if ((area.right == areas[i].left) || (area.left == areas[i].right)) { if (area.top > areas[i].bottom || area.bottom < areas[i].top) { } else { ret.Add(areas[i]); } } break; case RDirection4.None: return ret; } } return ret; }