Esempio n. 1
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 public int GetPatchConstantParameterDesc([NativeTypeName("UINT")] uint ParameterIndex, [NativeTypeName("D3D12_SIGNATURE_PARAMETER_DESC *")] D3D12_SIGNATURE_PARAMETER_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D12ShaderReflection *, uint, D3D12_SIGNATURE_PARAMETER_DESC *, int>)(lpVtbl[9]))((ID3D12ShaderReflection *)Unsafe.AsPointer(ref this), ParameterIndex, pDesc));
 }
 public HRESULT GetPatchConstantParameterDesc(uint ParameterIndex, D3D12_SIGNATURE_PARAMETER_DESC *pDesc)
 {
     return(((delegate * unmanaged <ID3D12ShaderReflection *, uint, D3D12_SIGNATURE_PARAMETER_DESC *, int>)(lpVtbl[9]))((ID3D12ShaderReflection *)Unsafe.AsPointer(ref this), ParameterIndex, pDesc));
 }