Esempio n. 1
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 private RootParameter(RootParameterType type, D3D12_ROOT_DESCRIPTOR descriptor, ShaderVisibility visibility)
 {
     Type            = type;
     Visibility      = visibility;
     DescriptorTable = default;
     Descriptor      = descriptor;
     Constants       = default;
 }
    public static void InitAsUnorderedAccessView([NativeTypeName("D3D12_ROOT_PARAMETER &")] out D3D12_ROOT_PARAMETER rootParam, uint shaderRegister, uint registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
    {
        rootParam = default;

        rootParam.ParameterType    = D3D12_ROOT_PARAMETER_TYPE_UAV;
        rootParam.ShaderVisibility = visibility;
        D3D12_ROOT_DESCRIPTOR.Init(out rootParam.Anonymous.Descriptor, shaderRegister, registerSpace);
    }
 public static void Init([NativeTypeName("D3D12_ROOT_DESCRIPTOR &")] out D3D12_ROOT_DESCRIPTOR table, [NativeTypeName("UINT")] uint shaderRegister, [NativeTypeName("UINT")] uint registerSpace = 0)
 {
     table.ShaderRegister = shaderRegister;
     table.RegisterSpace  = registerSpace;
 }