public D3D12_ROOT_DESCRIPTOR_TABLE1(uint numDescriptorRanges, [NativeTypeName("const D3D12_DESCRIPTOR_RANGE1 *")] D3D12_DESCRIPTOR_RANGE1 *_pDescriptorRanges)
 {
     Init(out this, numDescriptorRanges, _pDescriptorRanges);
 }
 public static void Init([NativeTypeName("D3D12_ROOT_DESCRIPTOR_TABLE &")] out D3D12_ROOT_DESCRIPTOR_TABLE1 rootDescriptorTable, uint numDescriptorRanges, [NativeTypeName("const D3D12_DESCRIPTOR_RANGE1 *")] D3D12_DESCRIPTOR_RANGE1 *_pDescriptorRanges)
 {
     rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
     rootDescriptorTable.pDescriptorRanges   = _pDescriptorRanges;
 }
Esempio n. 3
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 public void InitAsDescriptorTable(uint numDescriptorRanges, [NativeTypeName("const D3D12_DESCRIPTOR_RANGE1 *")] D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
 {
     InitAsDescriptorTable(out this, numDescriptorRanges, pDescriptorRanges, visibility);
 }
 public void Init([NativeTypeName("UINT")] uint numDescriptorRanges, [NativeTypeName("const D3D12_DESCRIPTOR_RANGE1 *")] D3D12_DESCRIPTOR_RANGE1 *_pDescriptorRanges)
 {
     Init(out this, numDescriptorRanges, _pDescriptorRanges);
 }
Esempio n. 5
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    public static void InitAsDescriptorTable([NativeTypeName("D3D12_ROOT_PARAMETER1 &")] out D3D12_ROOT_PARAMETER1 rootParam, uint numDescriptorRanges, [NativeTypeName("const D3D12_DESCRIPTOR_RANGE1 *")] D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)
    {
        rootParam = default;

        rootParam.ParameterType    = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
        rootParam.ShaderVisibility = visibility;
        D3D12_ROOT_DESCRIPTOR_TABLE1.Init(out rootParam.Anonymous.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
    }