static bool ValidateAllocateMemoryParameters(D3D12MA_ALLOCATION_DESC *pAllocDesc, D3D12_RESOURCE_ALLOCATION_INFO *pAllocInfo, D3D12MA_Allocation **ppAllocation) { return((pAllocDesc != null) && (pAllocInfo != null) && (ppAllocation != null) && ((pAllocInfo->Alignment == 0) || (pAllocInfo->Alignment == D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT) || (pAllocInfo->Alignment == D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT)) && (pAllocInfo->SizeInBytes != 0) && ((pAllocInfo->SizeInBytes % (64UL * 1024)) == 0)); }
public int CreateResource([NativeTypeName("const ALLOCATION_DESC*")] D3D12MA_ALLOCATION_DESC *pAllocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC*")] D3D12_RESOURCE_DESC *pResourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE*")] D3D12_CLEAR_VALUE *pOptimizedClearValue, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { if ((pAllocDesc == null) || (pResourceDesc == null) || (ppAllocation == null)) { D3D12MA_ASSERT(false); // "Invalid arguments passed to Allocator::CreateResource." return(E_INVALIDARG); } using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK(); return(m_Pimpl->CreateResource(pAllocDesc, pResourceDesc, InitialResourceState, pOptimizedClearValue, ppAllocation, riidResource, ppvResource)); }
public int AllocateMemory1([NativeTypeName("const ALLOCATION_DESC*")] D3D12MA_ALLOCATION_DESC *pAllocDesc, [NativeTypeName("const D3D12_RESOURCE_ALLOCATION_INFO*")] D3D12_RESOURCE_ALLOCATION_INFO *pAllocInfo, ID3D12ProtectedResourceSession *pProtectedSession, D3D12MA_Allocation **ppAllocation) { if (!ValidateAllocateMemoryParameters(pAllocDesc, pAllocInfo, ppAllocation)) { D3D12MA_ASSERT(false); // "Invalid arguments passed to Allocator::AllocateMemory1." return(E_INVALIDARG); } using var debugGlobalMutexLock = D3D12MA_DEBUG_GLOBAL_MUTEX_LOCK(); return(m_Pimpl->AllocateMemory1(pAllocDesc, pAllocInfo, pProtectedSession, ppAllocation)); }
public int CreateResource2([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC1&")] D3D12_RESOURCE_DESC1 *resourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE&")] D3D12_CLEAR_VALUE *pOptimizedClearValue, ID3D12ProtectedResourceSession *pProtectedSession, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { D3D12MA_ASSERT((D3D12MA_DEBUG_LEVEL > 0) && (pProtectedSession == null)); // "Should never get here. pProtectedSession != NULL currently requires committed resources." ID3D12Device8 *device8 = m_hAllocator->GetDevice8(); if (device8 == null) { return(E_NOINTERFACE); } HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation); if (SUCCEEDED(hr)) { ID3D12Resource *res = null; hr = device8->CreatePlacedResource1( (*ppAllocation)->m_Placed.block->GetHeap(), (*ppAllocation)->GetOffset(), resourceDesc, InitialResourceState, pOptimizedClearValue, __uuidof <ID3D12Resource>(), (void **)&res ); if (SUCCEEDED(hr)) { if (ppvResource != null) { hr = res->QueryInterface(riidResource, ppvResource); } if (SUCCEEDED(hr)) { (*ppAllocation)->SetResource(res, resourceDesc); } else { res->Release(); SAFE_RELEASE(ref *ppAllocation); } } else { SAFE_RELEASE(ref *ppAllocation); } } return(hr); }
public int CreateResource([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("const D3D12_RESOURCE_DESC&")] D3D12_RESOURCE_DESC *resourceDesc, D3D12_RESOURCE_STATES InitialResourceState, [NativeTypeName("const D3D12_CLEAR_VALUE&")] D3D12_CLEAR_VALUE *pOptimizedClearValue, D3D12MA_Allocation **ppAllocation, [NativeTypeName("REFIID")] Guid *riidResource, void **ppvResource) { HRESULT hr = Allocate(size, alignment, allocDesc, 1, ppAllocation); if (SUCCEEDED(hr)) { ID3D12Resource *res = null; hr = m_hAllocator->GetDevice()->CreatePlacedResource( (*ppAllocation)->m_Placed.block->GetHeap(), (*ppAllocation)->GetOffset(), resourceDesc, InitialResourceState, pOptimizedClearValue, __uuidof <ID3D12Resource>(), (void **)&res ); if (SUCCEEDED(hr)) { if (ppvResource != null) { hr = res->QueryInterface(riidResource, ppvResource); } if (SUCCEEDED(hr)) { (*ppAllocation)->SetResource(res, resourceDesc); } else { res->Release(); SAFE_RELEASE(ref *ppAllocation); } } else { SAFE_RELEASE(ref *ppAllocation); } } return(hr); }
public int Allocate([NativeTypeName("UINT64")] ulong size, [NativeTypeName("UINT64")] ulong alignment, [NativeTypeName("const D3D12MA_ALLOCATION_DESC&")] D3D12MA_ALLOCATION_DESC *allocDesc, [NativeTypeName("size_t")] nuint allocationCount, D3D12MA_Allocation **pAllocations) { nuint allocIndex; HRESULT hr = S_OK; using (var @lock = new D3D12MA_MutexLockWrite(ref m_Mutex, m_hAllocator->UseMutex())) { for (allocIndex = 0; allocIndex < allocationCount; ++allocIndex) { hr = AllocatePage(size, alignment, allocDesc, pAllocations + allocIndex); if (FAILED(hr)) { break; } } } if (FAILED(hr)) { // Free all already created allocations. while (unchecked (allocIndex-- != 0)) { Free(pAllocations[allocIndex]); } ZeroMemory(pAllocations, (nuint)sizeof(D3D12MA_Allocation *) * allocationCount); } return(hr); }