Esempio n. 1
0
        public void Shutdown()
        {
            if (_backbuffer != null)
            {
                _backbuffer.Dispose();
                _backbuffer = null;
            }

            _device.Dispose();
        }
Esempio n. 2
0
 /// <summary>
 /// 終了処理
 /// </summary>
 static public void Dispose()
 {
     if (isFinishQuery_ != null)
     {
         isFinishQuery_.Dispose();
     }
     if (timerDisjointQuery_ != null)
     {
         timerDisjointQuery_.Dispose();
     }
     if (timerQuery_ != null)
     {
         timerQuery_.Dispose();
     }
     foreach (var s in rasterizerState_)
     {
         s.Dispose();
     }
     foreach (var s in blendState_)
     {
         s.Dispose();
     }
     foreach (var s in depthStencilState_)
     {
         s.Dispose();
     }
     foreach (var ary in samplerState_)
     {
         foreach (var s in ary)
         {
             s.Dispose();
         }
     }
     if (defaultColorBuffer_ != null)
     {
         defaultColorBuffer_.Dispose();
     }
     else
     {
         defaultRenderTarget_.Dispose();
     }
     defaultDepthStencil_.Dispose();
     if (swapChain_ != null)
     {
         swapChain_.Dispose();
     }
     if (proxyImage_ != null)
     {
         proxyImage_.Dispose();
     }
     D3D11Device.Dispose();
 }
Esempio n. 3
0
        public void Dispose()
        {
            if (m_scene != null)
            {
                m_scene.Dispose();
                m_scene = null;
            }

            if (m_device != null)
            {
                m_device.Dispose();
                m_device = null;
            }
        }
Esempio n. 4
0
 public void Dispose()
 {
     m_disposed = true;
     m_swapchain.Dispose();
     m_d3d11.Dispose();
 }