Esempio n. 1
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 public int GetBackingStore([NativeTypeName("UINT")] uint Index, D3D10_SAMPLER_DESC *pSamplerDesc)
 {
     return(((delegate * unmanaged <ID3D10EffectSamplerVariable *, uint, D3D10_SAMPLER_DESC *, int>)(lpVtbl[26]))((ID3D10EffectSamplerVariable *)Unsafe.AsPointer(ref this), Index, pSamplerDesc));
 }
Esempio n. 2
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 public int CreateSamplerState([NativeTypeName("const D3D10_SAMPLER_DESC *")] D3D10_SAMPLER_DESC *pSamplerDesc, ID3D10SamplerState **ppSamplerState)
 {
     return(((delegate * unmanaged <ID3D10Device *, D3D10_SAMPLER_DESC *, ID3D10SamplerState **, int>)(lpVtbl[86]))((ID3D10Device *)Unsafe.AsPointer(ref this), pSamplerDesc, ppSamplerState));
 }
Esempio n. 3
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 public void GetDesc(D3D10_SAMPLER_DESC *pDesc)
 {
     ((delegate * unmanaged <ID3D10SamplerState *, D3D10_SAMPLER_DESC *, void>)(lpVtbl[7]))((ID3D10SamplerState *)Unsafe.AsPointer(ref this), pDesc);
 }