public GameThread(D2gsConnection connection, D2gsHandler handler, UInt32 chickenLife, UInt32 potLife) { _d2gsConnection = connection; _d2gsHandler = handler; GameData = new GameData(); GameData.ChickenLife = chickenLife; GameData.PotLife = potLife; _strategies.Add(new PartyStrategy(connection, GameData)); _strategies.Add(new FollowStrategy(connection, GameData)); }
public D2GS(String character, String account, UInt32 chickenLife, UInt32 potLife) { //ConnectedToGs = false; m_d2gsConnection = new D2gsConnection(); m_d2gsReader = new D2gsReader(ref m_d2gsConnection, character); m_d2gsHandler = new D2gsHandler(ref m_d2gsConnection); m_gsPing = new GameServerPing(ref m_d2gsConnection); m_gameThread = new GameThread(m_d2gsConnection, chickenLife, potLife); m_asciiMap = new AsciiMap(m_gameThread.GameData, m_d2gsConnection); m_d2gsConnection.StartThread += delegate { m_d2gsHandlerThread = new Thread(m_d2gsHandler.ThreadFunction); m_d2gsHandlerThread.Name = account + " [D2Gs]:"; m_d2gsReaderThread = new Thread(m_d2gsReader.ThreadFunction); m_d2gsReaderThread.Name = account + " [D2GS]:"; m_d2gsHandlerThread.Start(); m_d2gsReaderThread.Start(); }; m_d2gsHandler.StartPinging += delegate { m_gsPingThread = new Thread(m_gsPing.Run); m_gsPingThread.Name = account + " [D2GS]:"; m_gsPingThread.Start(); m_mapThread = new Thread(m_asciiMap.ThreadFunction); m_mapThread.Start(); }; m_botThread = new Thread(m_gameThread.BotThread); m_botThread.Name = account + " [BOT]:"; m_botThread.Start(); SubscribeGameServerEvents(); }
public virtual void RemoveListeners(D2gsHandler handler) { }
public virtual void AddListeners(D2gsHandler handler) { }
public override void RemoveListeners(D2gsHandler handler) { handler.PartyUpdateEvent -= OnPartyUpdateEvent; }
public override void AddListeners(D2gsHandler handler) { handler.PartyUpdateEvent += OnPartyUpdateEvent; }
public override void RemoveListeners(D2gsHandler handler) { throw new System.NotImplementedException(); }
public override void AddListeners(D2gsHandler handler) { handler.UpdatePlayerPosition += OnUpdatePlayerPosition; }