public GameThread(D2gsConnection connection, UInt32 chickenLife, UInt32 potLife) { m_d2gsConnection = connection; m_gameData = new GameData(); m_gameData.ChickenLife = chickenLife; m_gameData.PotLife = potLife; }
public GameThread(D2gsConnection connection, D2gsHandler handler, UInt32 chickenLife, UInt32 potLife) { _d2gsConnection = connection; _d2gsHandler = handler; GameData = new GameData(); GameData.ChickenLife = chickenLife; GameData.PotLife = potLife; _strategies.Add(new PartyStrategy(connection, GameData)); _strategies.Add(new FollowStrategy(connection, GameData)); }
public AsciiMap(GameData gameData, D2gsConnection connection) { m_gameData = gameData; m_connection = connection; m_map = new MapPoint[width, height]; for (int x = 0; x < width; x++) { for (int y = 0; y < height; y++) { m_map[x, y] = ' '; } } }
public EventHandlerStrategy(D2gsConnection connection, GameData gameData) { Connection = connection; GameData = gameData; }
public D2gsHandler(ref D2gsConnection conn) : base(conn) { }
public PartyStrategy(D2gsConnection connection, GameData gameData) : base(connection, gameData) { }
public D2gsReader(ref D2gsConnection conn, String character) : base(conn) { Character = character; }
public FollowStrategy(D2gsConnection connection, GameData gameData) : base(connection, gameData) { }
public D2gsReader(ref D2gsConnection conn, String character) : base(conn) { m_character = character; }
public AttackStrategy(D2gsConnection connection, GameData gameData) : base(connection, gameData) { }
public HealingStrategy(D2gsConnection connection, GameData gameData) : base(connection, gameData) { }