public D2D1_STROKE_STYLE_PROPERTIES(D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT, D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER, float miterLimit = 10.0f, D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID, float dashOffset = 0.0f) { this = StrokeStyleProperties(startCap, endCap, dashCap, lineJoin, miterLimit, dashStyle, dashOffset); }
public D2D1_STROKE_STYLE_PROPERTIES1(D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT, D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT, D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER, [NativeTypeName("FLOAT")] float miterLimit = 10.0f, D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID, [NativeTypeName("FLOAT")] float dashOffset = 0.0f, D2D1_STROKE_TRANSFORM_TYPE transformType = D2D1_STROKE_TRANSFORM_TYPE_NORMAL) { this = StrokeStyleProperties1(startCap, endCap, dashCap, lineJoin, miterLimit, dashStyle, dashOffset, transformType); }