public static D2D1Factory Create(D2D1FactoryType factoryType, D2D1DebugLevel debugLevel) { D2D1FactoryOptions factoryOptions = new D2D1FactoryOptions(); factoryOptions.DebugLevel = debugLevel; return(D2D1Factory.Create(factoryType, factoryOptions)); }
/// <summary> /// Initializes a new instance of the <see cref="D2D1FactoryOptions"/> struct. /// </summary> /// <param name="debugLevel">The level of debugging information.</param> public D2D1FactoryOptions(D2D1DebugLevel debugLevel) { this.debugLevel = debugLevel; }
public static D2D1Factory Create(D2D1FactoryType factoryType, D2D1DebugLevel debugLevel) { D2D1FactoryOptions factoryOptions = new D2D1FactoryOptions(); factoryOptions.DebugLevel = debugLevel; return D2D1Factory.Create(factoryType, factoryOptions); }