void Update()
    {
        _cypher = Cypher.Encode(input, gameObject.GetHashCode());

        if (name.Length != 0)
        {
            _display = input + " : " + _cypher;
            output   = _display;
        }
        else
        {
            _display = _instructions;
        }

        infoCanvas.text = _display;
    }