public AuthController(IMapper mapper, UserManager <AppUser> userManager, RoleManager <Role> roleManager, IConfiguration configuration, IOptions <JwtSettings> jwtSettings, CyberSoldierContext dbContext, IOptions <SuperUser> superUser, IConvertErrorToCodeService convertErrorToCode, IEmailSender emailSender) { _mapper = mapper; _userManager = userManager; _roleManager = roleManager; _configuration = configuration; _dbContext = dbContext; _convertErrorToCode = convertErrorToCode; _emailSender = emailSender; _superUser = superUser.Value; _jwtSettings = jwtSettings.Value; }
// This method gets called by the runtime. Use this method to configure the HTTP request pipeline. public void Configure(IApplicationBuilder app, IWebHostEnvironment env, CyberSoldierContext context) { if (env.IsDevelopment()) { app.UseDeveloperExceptionPage(); } context.Database.Migrate(); app.UseRouting(); app.UseAuth(); app.UseEndpoints(endpoints => { endpoints.MapControllers(); }); app.UseSwagger(); app.UseSwaggerUI(c => { c.SwaggerEndpoint("/swagger/v1/swagger.json", "MyAPI"); }); }
public DungeonController(CyberSoldierContext dbContext, IMapper mapper) { _dbContext = dbContext; _mapper = mapper; }
public BaseModelController(CyberSoldierContext dbContext) { _dbContext = dbContext; }
public AttackItemController(IMapper mapper, CyberSoldierContext db) { _mapper = mapper; _db = db; }
public DefenceItemController(IMapper mapper, CyberSoldierContext dbContext) { _mapper = mapper; _dbContext = dbContext; }
public PlayerController(CyberSoldierContext dbContext, IMapper mapper, UserManager <AppUser> userManager) { _dbContext = dbContext; _mapper = mapper; _userManager = userManager; }
public WorldController(CyberSoldierContext dbContext, IMapper mapper) { _dbContext = dbContext; _mapper = mapper; }
public CpuController(IMapper mapper, CyberSoldierContext dbContext) { _mapper = mapper; _dbContext = dbContext; }