public void InitilizeAll(GameObject realcutter) { if (cutter != null) { try { control1 = cutter.transform.GetChild(0).gameObject.GetComponent <CutterControler>(); control1.enabled = false; } catch { } try { control2 = cutter.transform.GetChild(1).gameObject.GetComponent <CutterControler>(); control2.enabled = false; } catch { } } if (SOManager.singleton.currSceneName == "ZNCM_G") { Visible(true); } //gameObject.SetActive(true); realCutter = realcutter; InitilizeFather(true); InitilizeRect(); InitilizeTracks(); InitilizeRealTracks(); }
void DescendingRefresh() { int step = startDescedingIndex < currentDescedingIndex ? 1 : -1; int temstart = startDescedingIndex; if (stepdistance < 1) { stepdistance = 1; } int hideladder = 0; while (temstart != currentDescedingIndex) { List <GameObject> result = mineGroup[temstart]; if (hideladder > maxdepth) { SetDescending(false); return; } for (int i = 0; i < hideladder; i++) { CutterControler.HideGame(result[result.Count - 1 - i]); } if ((startDescedingIndex - temstart) % stepdistance == 0) { hideladder++; } temstart = temstart + step; } }