Esempio n. 1
0
    public float deathLevel;                 // Sets the Deathlevel of the map

    // Use this for initialization
    void Start()
    {
        sparken          = GameObject.FindGameObjectWithTag("Player");
        rocklet          = GameObject.Find("Rocklet");
        dialogueManager  = GameObject.Find("Dialogue").GetComponent <DialogueManager>();
        cutsceneDialogue = new CutsceneDialogueScript();

        deathLevel = -4;

        // If the player exited in the middle of the first cutscene, roll it back
        if (GameControllerScript.gameController.getCutsceneTrigger(0) == 1)
        {
            GameControllerScript.gameController.setCutsceneTrigger(0, 0);
        }
        // If the player finished the cutscene with the rocklet, set it to hostile
        if (GameControllerScript.gameController.getCutsceneTrigger(1) == 3)
        {
            rocklet.GetComponent <RockletController>().hostile = true;
        }
        // If the player has already defeated the Rocklet, don't spawn another.
        else if (GameControllerScript.gameController.getCutsceneTrigger(1) == 4)
        {
            rocklet.SetActive(false);
        }
        GameControllerScript.gameController.setDeathLevel(deathLevel);
    }
    public float deathLevel;                 // sets the deathlevel

    // Use this for initialization
    void Start()
    {
        sparken          = GameObject.FindGameObjectWithTag("Player");
        dialogueManager  = GameObject.Find("Dialogue").GetComponent <DialogueManager>();
        cutsceneDialogue = new CutsceneDialogueScript();

        deathLevel = GetComponent <Renderer>().bounds.min.y;

        GameControllerScript.gameController.setDeathLevel(deathLevel);
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        sparken              = GameObject.FindGameObjectWithTag("Player");
        rockin               = GameObject.Find("Rockin");
        dialogueManager      = GameObject.Find("Dialogue").GetComponent <DialogueManager>();
        cutsceneDialogue     = new CutsceneDialogueScript();
        stonewallcontrollers = transform.GetComponentsInChildren <StoneWallControllerScript>();

        deathLevel = GetComponent <Renderer>().bounds.min.y;

        GameControllerScript.gameController.setDeathLevel(deathLevel);  // Sets the level at which the player dies in the level

        rockin.GetComponent <RockinControllerScript>().hostile = false; // Sets the Rockin to be unhostile at first

        if (GameControllerScript.gameController.getCutsceneTrigger(6) == 6)
        {
            GameObject.Find("Rockin").SetActive(false);
        }
    }